billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I'm not sure that one-off products, and that's what most of these are - even if a variety of one-offs, would constitute fracturing the audience as much as the 2e paradigm of having multiple settings with on-going support devoted to them. A one-off product may or may not appeal to individual consumers in the D&D market, but whether they do or don't, there's no expectation of ongoing support and that makes them like any other individual product - in which care variety probably helps them more than hurts them. If you don't get them with Dragonlance, maybe you will with Stranger Things, or Planescape, or Spelljammer. By contrast, 2e's proliferation of settings encouraged groups to focus on the specific setting(s) they liked, since it was unlikely anyone could keep up to speed on them all, and continued to lead them in that direction with future expectations.Perhaps. But then again, WotC has already shown they’re willing to take risks—for example, crossing brands with Magic: The Gathering, Stranger Things, and Critical Role, each aimed at niche or outside audiences. Those products don’t appeal to everyone, but they still consume development time and represent selective gambles. The real question isn’t if they risk fracturing their audience, but how they choose to manage it.
So, I guess it's part of a choice of how to manage fracturing the audience - mainly the choice to minimize ongoing fracturing of the audience.