D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

Mort

Legend
Supporter
There's been a bit of a renewed discussion on this spell, and now I'm curious.

I've seen Tiny Hut matter exactly once since 5e came out.

Otherwise, it just hasn't been of any relevance, even though wizards do tend to grab the spell when available (notably not with their level gained spells).

So, as the thread title says, has it been of any meaningful affect in your game, and if so, how so?
 

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Ive had no issue with said spell. My players are very casual so I dont even know if they know it exists. They ran into a version of it in Shattered Obelisk that they can aquire (I think that one is made of mud, id have to go back and look and i may be miss remembering). The players weren't even interested in it. Thats just my very small experience though.
 


It had a huge effect when I ran Hoard of the Dragon Queen back in 2015. But that's because we misread the rule and they cast it with a single action. It was decisive in a dragon encounter.

Since then, no.

If tiny hut could be cast as an action it would be massively broken. In combat, the spell is too much. But seeing as the only caster than can do that RAW, that I'm aware of, is a 10+ chronurgy wizard (Exandria setting), that's not likely to come up often.
 

In the one game where it could've possibly mattered, the monk of the party suddenly grew a spine and decided he was going to solo the BBEG for the level we were on, left the safety of the hut, and got his butt handed to him. :LOL:

Our group just hasn't really tried to abuse the spell.
 



Massive abuze in a huge chunk of the AL games I've run over the years at a nearby flgs. Players sourced through that generally loathe to dial it back and quickly view any pressure against it as some form of BadWrongFun adversarial GM'ing.
 

Massive abuze in a huge chunk of the AL games I've run over the years at a nearby flgs. Players sourced through that generally loathe to dial it back and quickly view any pressure against it as some form of BadWrongFun adversarial GM'ing.

I really don't know what to say to a group that when told resting 8 hours (or 1 hour for short rest reset) will cause mission failure (because the BBEG will have left, completed their mission etc) and they just go ¯\(ツ)/¯.

But, how will banning tiny hut really change that? The group can just barricade themselves into a closet, some corner etc. and if pushed against, they would just level the same adversarial GMing/ badwrongfun accusation.
 
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