D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?


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Rolling it around in my head more, we know that most GMs homebrew rather than use published scenarios. If that is the case, then (and I am admitting potentially being wrong previously, so mark yer calendars) the lack of high level adventures can't really be the problem. So what then? Is it systemic? If so, does high level play need an overhaul, or just excised? If it isn't systemic, then it is some form of broad preference, in which case the whole "campaigns end before high level" becomes more likely the culprit.

What is it about high level D&D that makes it unpalatable to most groups?
I think the answer has nothing to with published options or anything systematic in the rules, but in narrative: look at the best selling Fantasy literature and cinema. Lord of the Rings, Game of Thrones, Wheel of Time, etc.

Not Tier 3 and 4 material. That sort of fiction exists, but ia more niche.

As with reading and viewing choices, thus also with gaming choices.
 


I think the answer has nothing to with published options or anything systematic in the rules, but in narrative: look at the best selling Fantasy literature and cinema. Lord of the Rings, Game of Thrones, Wheel of Time, etc.

Not Tier 3 and 4 material. That sort of fiction exists, but ia more niche.

As with reading and viewing choices, thus also with gaming choices.
I don't buy that. There's easily just as much high powered fantasy out there.
 

One of the benefits to WotC of have a slow release schedule is that even the mediocre stuff "sells well." If you want official content, your choices are limited.
Sure, but the broader point is...the mediocre mixed bag for Level 1-5 material sold like hotcakes, rhe actually better put together mixed bag for high level material did not (though a lot of publishers would kill for Mad Mage numbers).
 

Maybe. It is also one of the most divisive. I think it was a great toolbox and a garbage adventure, but others obviously disagree.

That's my exact opinion. It had a lot of great things in it. And the villain lairs where really good (which was odd because chances were they wouldn't be used in the actual adventure).

But the actual adventure, IMO, not good at all.
 


Sure, but the broader point is...the mediocre mixed bag for Level 1-5 material sold like hotcakes, rhe actually better put together mixed bag for high level material did not (though a lot of publishers would kill for Mad Mage numbers).
Are we still just going off the earlier thread numbers or is there something more recent. These books are all intended to be evergreen, so how they have sold since publication, up to and including today, matters if we really want to talk about them this way.
 


Are we still just going off the earlier thread numbers or is there something more recent. These books are all intended to be evergreen, so how they have sold since publication, up to and including today, matters if we really want to talk about them this way.
Those numbera werew admittedly partial, and for only up to 2023...but thar is a long time for both of those Adventures.
 

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