D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?


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It cuts the potential sales was what I actually said.

A 1-20 adventure woukd probably sell better than 13-20 but not as well as a 1-7.

And its a lot more work to create. Its a book around the size of a phb. I bought one recently.
You're still talking about single adventures. You're talking oranges to my apples.
 

Okay, here is what you need to know about running D&D at high level. Don't write adventures. Because the PCs have hundreds of ways to break any pre-written plot. Create a world and let the PCs play with it. Gygax had this right 40 years ago. High level characters are not jobbing adventurers. They are the kings, rulers and arcane sages of the world. They are playing politics, raising armies and sending out low level characters on adventures.

This is, of course, a different style of play, and so your players may not enjoy it. Which is also simple, the high level character retires to enjoy their loot, and they create a new 1st level character, who is sent out on a quest by the previous generation of characters.
 

You're still talking about single adventures. You're talking oranges to my apples.

Sam principal applies.

Not enough people are interested in buying or producing high level content. Theres the occasional product.

And its been that way since the 80s. They made entire lines of it and anemic sales.

Hasn't changed much since and modern D&D like games dont even go to level 20.
 

Sam principal applies.
Not even close. There's a massive difference between a solo adventure for levels 13-20 that would only appeal to the small percentage, and an anthology book with 5 or 6 low/mid adventures and 1 high level adventure that would still appeal to just about everyone.
 

Not even close. There's a massive difference between a solo adventure for levels 13-20 that would only appeal to the small percentage, and an anthology book with 5 or 6 low/mid adventures and 1 high level adventure that would still appeal to just about everyone.

True but youre not going to get many high level adventures in an anthology.

One if youre lucky around level 14.

Can you think of any high level adventure ever thats regarded as a classic from WotC/Paizo/TSR? They made them the two 5E ones are notorious for being bad.

Theres maybe 4 contenders last 20 years and theyre all dubious at the higher levels.
 


Expedition to the Barrier Peaks and Queen of the Demonweb Pits were considered high level in their day - indeed the whole arc starting with Against the Giants was. But anything over level 9 was high level back then.

Yeah more about 13+.

Queen of Demonweb Pits was one of the bigger selling adventures that wasnt KotBL.

I think theres 1-3 level 18+ 1E adventures. Buried in the pages of Dungeon.

It was essentially a 1-10 game. You didnt really have much that could challenge you in MM.
 

Not even close. There's a massive difference between a solo adventure for levels 13-20 that would only appeal to the small percentage, and an anthology book with 5 or 6 low/mid adventures and 1 high level adventure that would still appeal to just about everyone.
no, you are still publishing something most people do not want, it’s just that you now ‘force’ all those people to subsidize the handful that do want it so it does not get the lower sales that would reflect actual interest
 

Dragonmount was created by Lews Therin simply using all of his personal power. The breaking was just men using their power to drain oceans, move rivers, create mountains and more. The Angreal and Sa'angreal were needed to go beyond 9th level magic, but were not necessary for anything else, even if they made the lower level spells easier.
Right, the former is not something repeatable so is just "DM Fiat", and m a fix items are not bound by the Spell Levels. They aren't used sf all times by all channellers.
 

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