D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

If you removed one adventure from those books, they'd sell just the same. There's no subsidizing going on. Instead of removing one adventure, they would be making it high level.
them selling the same is the subsidizing. The people looking for low level adventures end up with one adventure they do not use instead of one they might have wanted so those wanting high levels ones can have those without WotC losing too many sales over them
 

log in or register to remove this ad

Yes it is a different campaign - but it’s the only thing that works. If you don’t want to play that, restart. Pre-written adventures simply do not work. The players are more powerful than any rails you might try to put them on.
It's not the only thing that works. I don't typically do world ending stuff, or run PCs as rulers, and yet my players have a good time and are challenged at high level play.
 

them selling the same is the subsidizing. The people looking for low level adventures end up with one adventure they do not use instead of one they might have wanted so those wanting high levels ones can have those without WotC losing too many sales over them
Says who? I think a bunch of people don't play the higher levels, because they don't know how to run/play them. Adventures would help both DMs and players learn how to do that.
 

You can do a role play heavy high level game if you know what the PCs care about and threaten it. What you can’t do is write it and publish it, because you don’t know some other table’s PCs.

It’s like writing a Superman story. Superman is only threatened if you know what he cares about and his weaknesses. If you don’t know that, you can’t harm Superman.
Or the players can just agree to find a way for their characters to care about the situation in the module. They're heroes. It's not hard for players to come up with motivations for their PCs that would fit just about any scenario.
 

Or the players can just agree to find a way for their characters to care about the situation in the module. They're heroes. It's not hard for players to come up with motivations for their PCs that would fit just about any scenario.
It's not the PCs who need to care, its the players. And they are not going to start caring about NPCs they have only just met because the scenario tells them they should. They need relationships that they have built up over time.
 
Last edited:

It's not the PCs who need to care, it the players. And they are not going to start caring about NPCs they have only just met because the scenario tells them they should. They need relationships that they have built up over time.
Both are true. High tiers are about running a business-town-city-nation-world, and also about high tier threats to the community that only the high tier characters can overcome.

Having new adventurers be descendants of earlier adventurers helps form the relationships of these multigenerational communities.
 

Sure it is. The male channelers of the breaking, without aid from women or items, created and destroyed mountain ranges, shifted oceans and rivers, destroyed cities, and more.
And how many viewpoint characters in the Third Age do that...?

My point remains, dor moat players and DMs...Level 12 or 13 is epic stuff, the stuff of major endgame material.

What Level does BG 3 go to...?
 

Says who? I think a bunch of people don't play the higher levels, because they don't know how to run/play them. Adventures would help both DMs and players learn how to do that.
eh, high level adventures are very different from lower level ones, a 24 page adventure in an anthology will not help anyone figure out how to do them, I doubt they will even actually help with that to begin with, instead they will be regular adventures with way too easy encounters if their previous attempts are anything to go by...
 

Says who? I think a bunch of people don't play the higher levels, because they don't know how to run/play them. Adventures would help both DMs and players learn how to do that.
Johnny O'Neal of Brotherwise Games has committed to high level commitment for the Cosmere RPG and Plltweaver, specifically for this reason.

I would posit that WotC has consistently tried to push the boundary up, even if they don't have much Tier 4 material there is a good deal of Tier 3 Adventure material.
 

Both are true. High tiers are about running a business-town-city-nation-world, and also about high tier threats to the community that only the high tier characters can overcome.

Having new adventurers be descendants of earlier adventurers helps form the relationships of these multigenerational communities.
You need to know the PCs, no matter what. It's no good threating the city if the players bring a bunch of shadowdruids and allies to the table. You need to threaten the forest instead.
 

Remove ads

Top