Hussar
Legend
Well, the problem is that it gets added to so much. Why does an artificer's construct deal force damage with a bite? Well, mechanically that's so it bypasses any damage resistance. But, it makes zero sense. And, really, what is "force" damage? A mace deals force damage but we call it bludgeoning. An arrow deals force damage but we call it piercing. So, why is a magic missile "force" damage and not piercing, magic? Basically, force got added as the damage type that nothing resists.i think it's fine as an offensive damage type, but i could see a point to removing it as an energy construct material.
Personally, I think I'd rather that force spells dealt a damage type that represents the type of force they are dealing. Your Spiritual Weapon deals blunt/slashing/piercing depending on what type of weapon you choose. Magic missile, way back when, was an actual arrow - so, let's make it piercing again. Give it the magic type and we're off to the races.
Or, put it this way. If I hit an ooze with a slashing weapon, I get two oozes. But, I use a longsword as a Spiritual Weapon and it just deals damage? Why? And, this way it gets around that Order of the Scribe shenanigans of trying to make every damaging spell force damage so they can bypass all damage resistances.
I get why they added force as a damage type - they wanted something that can bypass all the mechanics. But, to me, that's kinda pointless. It makes force just the best damage type in nearly every circumstance unless something is vulnerable to a particular damage type.