D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?


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Nope, I was 100% wrong. For some reason I never realized that it was always a force bubble. Totally my bad. But, rereading the spell, I do notice that it doesn't block attacks.
Yep. In 2e and 3.x, tiny hut offers protection from natural elements (rain, snow, sandstorm, extreme cold/heat, winds up to hurricane level and barres entry to creatures). But you can shoot from outside in, you can cast AoE spells from outside in. It's practical, but not game breaking. And, since there was no ritual casting and it was full vancian, you needed to prepare it in it's own slot ( which was investment of resources ). Only in 5e it became bunker that wizards can cast for free.
 


Nope, I was 100% wrong. For some reason I never realized that it was always a force bubble. Totally my bad. But, rereading the spell, I do notice that it doesn't block attacks.
That was probably because even wind blowing harder than 50mph would be enough force destroy the hut. An attack would apply more force than that.
 


In Curse of Strahd, my players had a plan to set up Tiny Hut and hide Ireena in it for the night to ruin Strahd's wedding with her, but when they tried to grab her, Rahadin showed up and they set him on fire, alerting Strahd and starting the fight.

They tried to cast Tiny Hut in the middle of fight, one of Brides ran to Bard who was casting it and dropped her to zero, interrupting the casting. For some reason, they never used Tiny Hut again.
 
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In Curse of Strahd, my players had a plan to set up Tiny Hut and hide Ireena in it for the night to ruin Strahd's wedding with her, but when they tried to grab her, Rahadin showed up and they set him on fire, alerting Strahd and starting the fight.

They tried to cast Tiny Hut in the middle of fight, one of Brides ran to Bard who was casting it and dropped her to zero, interrupting the casting. For some reason, they never used Tiny Hut again.
Trying to get the hut off during combat is a pretty big task - 10 rounds of doing nothing else, so also 10 rounds without the arcane caster contributing to the fight.

I'm honestly surprised no one has chimed in with having a contraption that rolls with the hut (and caster) being on top of it. I mean if you're going to exploit the spell - then EXPLOIT the spell!
 

Yep. In 2e and 3.x, tiny hut offers protection from natural elements (rain, snow, sandstorm, extreme cold/heat, winds up to hurricane level and barres entry to creatures). But you can shoot from outside in, you can cast AoE spells from outside in. It's practical, but not game breaking. And, since there was no ritual casting and it was full vancian, you needed to prepare it in it's own slot ( which was investment of resources ). Only in 5e it became bunker that wizards can cast for free.
Being a bit pedantic here because it's an important distinction that was probably overlooked when making tiny hut into an apocalypse bunker. Yes and no on the "up to" hurricane level. It stopped at the very bottom end of sustained cat1 wind speeds and midway into straightline winds, but it's easy to get gusts exceeding those even without a hurricane. A hurricane will of course take those sustained wind speeds and turn them into much higher gusts.

It's easy to see how someone being unaware of those kinds of weather details could look at damage caused by monster storms like sandy(2012) Dorian(2013) etc or highly localized damage caused by eyewall/tornado spawn during lesser storms and think making it into the impenetrable bunker it became is a totally reasonable 1:1ish adaptation that just sheds extraneous details like wind speed

∆nothing implied, just simply due to living in areas that don't really see either.
 

Trying to get the hut off during combat is a pretty big task - 10 rounds of doing nothing else, so also 10 rounds without the arcane caster contributing to the fight.

I'm honestly surprised no one has chimed in with having a contraption that rolls with the hut (and caster) being on top of it. I mean if you're going to exploit the spell - then EXPLOIT the spell!
Just need to figure out how to convince the giant to cooperate ...

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Hut on a cart.png
 

Trying to get the hut off during combat is a pretty big task - 10 rounds of doing nothing else, so also 10 rounds without the arcane caster contributing to the fight.

I'm honestly surprised no one has chimed in with having a contraption that rolls with the hut (and caster) being on top of it. I mean if you're going to exploit the spell - then EXPLOIT the spell!
Well, that's the thing. You never use it during combat. Obviously. However, given the rather large number of scouting options that a caster might have, setting one up beforehand isn't really all that difficult. I mean, heck, go into the dungeon, set it up in the first large(ish) room you find, then send the rogue out to pull baddies towards you. There's a million different ways it could be done. Sure, the wizard is kinda sitting around doing nothing for a bit, but, by the time the baddies figure out that chasing that lone whatever is a bad idea, you've whittled down two or three encounters and then you move on.

After all, it's a ritual. You can do it all day long. Set it up, clear out two or three rooms, move forward, set it up again, wash, rinse repeat.

Having seen it done a fair number of times, it's not a terribly difficult tactic to use.
 

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