I know this probably isn’t directed at me specifically but don’t get me wrong - I love new settings and welcome them. I’m just saying a new setting based around a new system for the purpose of highlighting said system may not work out if the system isn’t really that different from the preceding one.I am a little surprised at how new-setting averse folks here are. No wonder WotC won't ever do anything new.
The math isn't different between 5.0 and 5.5, but there are differences in play based on what they changed and how they shifted things. Characters are different for sure, and they underpin the world since the PCs are the focus of play.I know this probably isn’t directed at me specifically but don’t get me wrong - I love new settings and welcome them. I’m just saying a new setting based around a new system for the purpose of highlighting said system may not work out if the system isn’t really that different from the preceding one.
The math isn't different between 5.0 and 5.5, but there are differences in play based on what they changed and how they shifted things. Characters are different for sure, and they underpin the world since the PCs are the focus of play.
But even if 5.5 is not "that different" there is still room for a new setting that embraces what the game is like now and who the audience is (hint: it ain't us oldies). And most importantly, we can stop regurgitating 40 and 30 year old settings that weren't that popular to begin with.
But it wasn't limited by just that, so we got Warforged, Shifters, Artificiers and Dragonmarks as well.Well, that is a matter of public record, that was actually one of the rules of the Setting contest: each entry had to include everything in 3.5 explicitly. So for Eberron, it's assumptions are built around stuff like 3.5 magic item rules.
Still works in 5E fine.
Why wouldn't it?An interesting question might be - would a 5E Setting also introduce new elements?
As I stated up thread, the shift away from species to background as more important for characters, and the reduction of importance of species in "monster" NPCs, suggests a world that is more culturally focused and cosmopolitan. That is just an example. There is a lot of implied setting in 5.5 that can be developed into an actual setting.Are there aspects in the setting implied by the rules that could shape the world and lead to new elements?
You can only play in one setting at a time, I find it difficult to understand why people keep asking for more.I am a little surprised at how new-setting averse folks here are. No wonder WotC won't ever do anything new.
But are there enough of these differences to actually warrant the creation of a new setting? Between 2e and 3e, there were a lot of changes made between the two editions to warrant the creation of the Eberron setting. Ditto for 3e and 4e with the creation of a Points-of-Light setting. 5e and 5.5e, not so much IMO. Like @TiQuinn, I can't really see what it is about 5.5e that would make WoTC come out with a new setting for it.The math isn't different between 5.0 and 5.5, but there are differences in play based on what they changed and how they shifted things. Characters are different for sure, and they underpin the world since the PCs are the focus of play.
5E never got its own setting. 5.5 is the current version of the game. WotC should make a setting for 5E -- now that is 5.5E.But are there enough of these differences to actually warrant the creation of a new setting? Between 2e and 3e, there were a lot of changes made between the two editions to warrant the creation of the Eberron setting. Ditto for 3e and 4e with the creation of a Points-of-Light setting. 5e and 5.5e, not so much IMO. Like @TiQuinn, I can't really see what it is about 5.5e that would make WoTC come out with a new setting for it.
Because it didn’t need one. 5e is akin to GURPS Fantasy, not The One Ring.5E never got its own setting