Bill Zebub
“It’s probably Matt Mercer’s fault.”
This is a side complaint of mine. I think having set stats for monsters is terrible game design. Something like you see in video games, dynamic difficulty, would be so much better from a game design perspective. But then I also love me some OSR-style universal monster stat blocks.
I have always longed for scalable monsters. One thing I hate is how a deadly foe is suddenly trivial once you've gained a few levels.
Of course, I eventually realized the problem was in level-based games themselves. I have developed an affection for games where progression is not measured in levels, and a foe that is deadly to new characters is still dangerous to veterans.