Best practices for easy-to-run modules [+]


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A lot of what I've written in this thread relates to confidence rather than ease. I'd rather see GMs say that a scenario's presentation made them "confident to run." I find GMing easy when I'm confident.
Confidence and ease go hand in hand. If a module's hard to run due to lack of clarity, page-flipping, too many buried details, poor mapping, etc. then that will quickly lead to a loss of confidence.
 

Where does printing ease come into play? I tend to just play tabletop and want to print the adventure out to have and not need a tablet or laptop. I would rather just have a black and white pages to keep cost down and not color. This is why art does not do much for me, though I get why it is there. colored background with things not being black on white makes things more difficult and not as easy to read once printed.

When making things, I tend to use bold and italics to highlight over color text. Boxed text helps with certain things or subtext like when there is a riddle and such. There must also be a point where all this gets in the way as well though.
 

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