Lanefan
Victoria Rules
The map needs cardinal directions so as to agree with the (ideal) write-up and boxed text, which has exits and features noted by direction rather than by left-right (left-right is very bad practice) in order to allow for characters coming into the areas from unexpected directions.Nothing overlaps, this much is true, but the argument was that they were evocatice/mood setting so overlapping sections might not be the reason for the map. As for cardinal directions they are of course placed in a way that makes sense to where you placed the map into your world.
You're guessing all these values, are you? There's no vertical squares on any of these features to confirm, nor any other indication of vertical scale.As the map has drawn furnishing I would assume the squares are the standard 5 ft. unless it's a giants abode at which point I would adjust accordingly. The shaft with the ladder is 15 ft. The wide stairs are 15 ft. horizontal and 10 ft. vertical. The underground stairs are 10 ft. both vertical and horizontal. The spiked pit is 10 ft.
And lest you say this is irrelevant, two points:
1 - I've both played in and DMed parties who had the means to dig through rock from one area to another
2 - spells that don't care about obstructions e.g. Locate Object, I need to know how far they extend.
I'll grant it's a good looking map. However, that might be part of the problem: the mapmaker has gone for style over substance, and with maps substance is the only thing that matters.Can I guarantee this is what the person drawing this map thought? No. But it is a good looking map and it can easily be used as is by a skilled GM.