So the GM gets absolute control, and the players meekly play along, no objections whatsoever? I'm using harsh language here, but I'm making a point with it. You get frustrated by the players "negging" you as GM--but aren't you as GM "negging" the players by laying down only and exclusively what you want, without care for what they consider worthwhile?
Doesn't seem like a particularly friendly exchange. It sounds like one person deciding what everyone else should do, and then expecting total deference, viewing any deviation as an assault on their friendship.
Wouldn't the more reasonable thing to do be...y'know...building something that the players already want to do, so that there's not a concern of having to strongarm them into doing what you want?
It seems to me that all of this stuff is built on the presupposition that the GM cannot do wrong, and I find that very frustrating. You're skipping past steps A, B, C, D, E, F, G, and H, so that you can launch straight into I, J, K--and then can claim that the players are the ones at fault for not following with LMNOP, while pretending that it's always guaranteed that A-H were already taken care of. They aren't. Those presumed steps can't be left out.
And part of that is making a game the players would actually want to play--which probably means, y'know, asking them.
No. Because that's not how improv works. The person who makes the offer
makes the offer. They are establishing the parameters. They are setting the scene. And thus anyone who comes in and chooses to join in to the scene under those parameters should say 'Yes, And'. But remember... no one is under any obligation to join if they don't want to. They don't HAVE to play in this game the DM is offering. They can just walk away. But if they decide to stay and join... they should say 'Yes, And'.
And look... if the players wanted to have a game where they could create whatever characters they wanted... then
they should be the ones to make the offer "We'd like to play a D&D game with these characters we have made... who is willing to DM for us?" At which point, if some DM steps forward to run the game, then that DM should
also say 'Yes, And' and run the game the way the players have asked of them. It goes both ways.
But again, as I said in the second half of my post... the
actual, real-life action that will more often than not be taken is compromise. The DM will establish some parameters of what they'd prefer in the game they'd like to run... the players that wish to play in that game will state some of their preferences as well for what would make the game more meaningful to them... and the DM and players will then
work together and compromise so that everyone can get most of what they want and be happy with the combined result. Which is exactly what happens most of the time.
The only time it doesn't happen is when any specific DM or player wants a certain thing that they are 100% unwilling to compromise on, but then can't find anyone else to go along with it. That person is basically S.O.L. But yes, that means unfortunately... when that person is a
player, it is more difficult for them because the numbers aren't in their favor. A DM who takes a hard line on something that a player or two says 'No' on... has a much easier time just letting those couple players walk and then find replacements to fill in because the player pool is so much deeper. But when the opposite happens-- when a player takes a hard line and says something like 'I want to play X game or Y edition'-- there are a lot less DMs out there for that player to go to to ask to run a game. They might not have the options that the hard line DM does. So yeah... players will get screwed over more times than DMs will when it comes to bits and bobs of the game they are unwilling to bend on. But, you know... that's how things go sometimes. Players cannot take hard line stances as easily as DMs can on certain things because the replacements available are much less. Which really means that if a specific person that is a player wants a specific game to have a specific thing... then at some point they need to just bite the bullet and DM that game themselves. Because then they can 'make the offer' of the game parameters to the larger player pool, and any players who steps forward wanting to play will then be under the same social contract to say 'Yes, And'.