General video game discussion

Always us 2 or 3 tiered stepped save files so that you can at least o back.2 save slots if you run into real.trouble.
I would if I could, but it appears the entire Call of Duty series relies on single auto save checkpoints. Once it saves, you can’t go back to an earlier checkpoint. I don’t like it, especially when I have to restart a) because of a stupid glitch and b) because every mission starts with an unskippable cut scene!

The dialogue in the skippable cut scenes (I don’t understand why some are skippable and some aren’t) has stopped working as well. I can’t hear the background sounds, and sometimes the audio is barely audible. This isn’t an issue for the unskippable cut scenes though. Another weird glitch, I guess.

I’m glad I didn’t pay full price for this game.

I think I’m going to give up on trying to find the stupid mementos and just try to finish this campaign ASAP so I can go back to Stardew Valley. 🤪
 

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This game autosaves at some really awkward moments, like right before I'm discovered during a stealth mission, meaning I have to start the whole friggin' mission over again. Really sucks.

I'll play through the whole campaign and then probably never play it again.
I'm currently playing Indiana Jones and the Great Circle, and I've noticed that it sometimes autosaves me when I've got myself into really difficult situations.

But I guess that's pretty on-brand for Dr Jones.
 

OK. I have finished Call of Duty: WW2. Dragon Age: The Veilguard is still on sale for 65% off, so I went ahead and got it. Installing now but won't start playing it till tomorrow.
 

Do you know anything about Fornite becoming a videogame store application?





Sorry but English isn't my first languange. Could this allow a second opportunity to cancelled online-titles like a game-mode within Fortnite?
 

I would if I could, but it appears the entire Call of Duty series relies on single auto save checkpoints. Once it saves, you can’t go back to an earlier checkpoint. I don’t like it, especially when I have to restart a) because of a stupid glitch and b) because every mission starts with an unskippable cut scene!
That game sounds pretty garbage. That's two things that are dealbreakers for me - limited saves and unskippable cutscenes

EDIT: That reminds me, does anybody know if there's a word for sequences that are like cutscenes but aren;t cutscenes? Like the part in Half-Life 2 where a bunch of boring people yammer at you in a cave, or the bit at the beginning of Skyrim where your character is a prisoner and a bunch of the other prisoners talk interminably. Like, you can still technically move your character to a degree but you can't actually do anything so it might as well be a cutscene. What's that called? Does anyone know?
 
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What was the deal with games with boring unskippable intros around the turn of the century. ie. Half-Life, Half-Life 2, Elder Scrolls 5: Skyrim, etc. They all started with really long boring sequences where your character is stuck in some kind of vehicle and can't do anything. In the case of the Half-Life games there's not even any exposition or anything to excuse it; it's entirely pointless.
 

That game sounds pretty garbage. That's two things that are dealbreakers for me - limited saves and unskippable cutscenes

EDIT: That reminds me, does anybody know if there's a word for sequences that are like cutscenes but aren;t cutscenes? Like the part in Half-Life 2 where a bunch of boring people yammer at you in a cave, or the bit at the beginning of Skyrim where your character is a prisoner and a bunch of the other prisoners talk interminably. Like, you can still technically move your character to a degree but you can't actually do anything so it might as well be a cutscene. What's that called? Does anyone know?
They are still called cut scenes, but are usually referred to as "in engine cutscenes."
 

What was the deal with games with boring unskippable intros around the turn of the century. ie. Half-Life, Half-Life 2, Elder Scrolls 5: Skyrim, etc. They all started with really long boring sequences where your character is stuck in some kind of vehicle and can't do anything. In the case of the Half-Life games there's not even any exposition or anything to excuse it; it's entirely pointless.
To some extent it was just showing off that they could do it. Up until the likes of Half Life, the default assumption was that you didn't do cut scenes within the game engine itself because those graphics just weren't up to the task of portraying expressive and individual characters.

As mentioned, being able to do decent character work using the game's own graphics engine led to the rise of in-engine cutscenes, but that's not necessarily the same thing as the actually in-character cutscenes that games like the Half Life series favoured. You can do in-engine cutscenes that still switch into a cinematic view rather than leaving you in control of your character. Games like Mass Effect love those.

Half Life only really did it in the first game, you don't see so much of it later in the series, at least not without some exposition-spouting characters to keep you company. Bethesda, on the other hand, seems to just love an extended introductory/tutorial segment that isn't necessarily uninteractive, but is nevertheless an absolute pain to go through every time after the first time.
 

Half Life only really did it in the first game, you don't see so much of it later in the series, at least not without some exposition-spouting characters to keep you company. Bethesda, on the other hand, seems to just love an extended introductory/tutorial segment that isn't necessarily uninteractive, but is nevertheless an absolute pain to go through every time after the first time.
Half-Life did it more in the second game, which in addition to having its own tram sequence at the beginning also had the scene in the lab, the scene in the cave, and the villain's monologue at the end, which admittedly weren't in vehicles but were otherwise the same thing

They are still called cut scenes, but are usually referred to as "in engine cutscenes."
I've had people tell me that the tram ride in half-life, for example, is not a cutscene because you can move around
 

I am loving Veilguard so far. I don't get why people don't like it. But I am also loving being able to save whenever I want and being able to skip bits that I've already seen (I started over so I could change my starting faction to the Grey Wardens and also tried to make the Inquisitor look more like my actual character from the game; it wasn't possible to make her 100% the same but I got her pretty close.)
 

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