Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

The game will be released in 2027.
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Invoke Studios, a subsidiary of Wizards of the Coast, has announced Dungeons & Dragons: Warlock, a new video game due out for 2027. The game features a new character named Kaati, played by Tricia Helfer, and will be a third-person action-adventure game. Players will use spellcraft to "solve challenges and take down monsters" with players having some freedom in how they solve problems.

"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios, in an interview with IGN. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."

Invoke Studios was previously called Tuque Games, and made the much-derided Dark Alliance game in 2021.

Gameplay will be revealed in 2026, with a planned release for 2027.

 

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Christian Hoffer

Christian Hoffer

The second-best option being a Paladin.
I would argue rogues and rangers are better than paladin for that type of game. My ideal single player fantasy based arpg would probably have options similar to the rogue subclasses plus ranger gloomstalker and beastmaster.

Either choose between range and melee or use both, maybe choose spells/pet/bombs+traps as well.

If it was dnd based with class choice like BG DA 1 and 2, id want monk, paladin, ranger, rogue, warlock as the class lineup. The rest are optional to me for an arpg.
 

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I think the Patron is already set in stone and I think its the Raven Queen, the Raven Feathers are a strong hint. This means yes she's a Hexblade.

I personally think its set in Ravenloft, nothing in the trailer screamed Forgotten Realms too me and they did say they were working on a game set in another setting then the Forgotten Realms.

I could be wrong.

Also Kaatri is being played by Canadian Goddess Tricia Helfer (she played the Goddess in Lucifer).

I'm conflicted, there seems to be alot to like here, but I'm not really into ARPGs.

Really sounds like the D&D take on the Witcher, but with a more D&D inspired magic system, lore, but with some Larian Studios style barrelmancy.

They aren't saying where its set yet, but the trailer gives me Ravenloft vibes.

Wait, is the Polygon article from last summer talking about Warlock? If the director of the EA Jedi games is directing Warlock, my interest just shot sky high.
 

It came out in September, so it could have been (and probably was since I ran it soon after it came out).
OK so 60-90 days over 5 years ago. You really want to be that pedantic?

Veilguard also wasn’t even a bad game. It had the unfortunate problem of its writing being its weakest point, coming from a series whose only unifying feature up to that point had been excellent writing. But it was visually stunning, ran smooth as silk, and had pretty fun action-adventure gameplay. And even the mediocre writing had moments of greatness. The overall product was less than the sum of its parts, but man, it had damn good parts, and from what’s publicly known about its development cycle, it’s a small miracle the game ended up as good as it is.
It's not running smooth as silk for me! 😭

I'm still loving it, despite all the stuttering (and having to spend $200+ on a new CPU cooling system, which didn't fix the stuttering ...).

I personally don't regard each DA game as being worse than the previous one. I've enjoyed all of them, especially the world-building. Veilguard feels as much to me like a DA game as Origins did.
 



I mainly see Paladins as Melee types. Warlock gives you the Melee/Ranged/Magic(or gadget depending on the genre) split all in one class. The trailer even leans into that, showing the sword, then EB, then Black Tenticles.

I’m guessing that like a lot of ARPGs, you’ll be able to take some of each as you go or can focus heavy in one area.
Yeah, the Warlock has a solid, intuitive, versatile mechanical chassis, especially if using short rest spell points.

I wish all of the spell casters worked along these lines.
 

No custom character creation, since it's an action game. We might be able to customize appearance, but I feel the one shown in the trailer is what we get
Customizing character appearance is important to me. Customizing relationships with other characters would be nice, but trickier to implement.
 

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