Same reason most people play good guys in solo computer games, at least as their main playthrough. The fantasy of Superman is not having the power to move mountains. The fantasy is in having that power and using it to do good.Neither could the original. It’s an interesting idea in concept, but in practice, why would players care about imaginary environmental damage to a world that does not exist?
"Desert" is a broad description. Dark Sun, much like the real world, has differentiated types of deserts, like rocky barrens, salt flats, scrub fields, boulder fields, and the "traditional" sandy wastes.It’s mostly desert. A ‘nice” map would be to colour in a blank page yellow!
They see it as much as they see anything else that happens in the game: there's a circle of black/grey ash surrounding the caster with a radius depending on spell level and terrain type.Plus in 2e, players didnt even see the environmental damage by a spell happen. The concept would be more vivid if arcane spells always failed unless there is a visible body of water within 30 feet. Then casting the spell annihilates the water in front of the eyes of everyone there. It makes the defiler more clearly villainous.
We can have happy slaves. Not the rated R slaves being beaten with whips in the Moses movie and forced to make bricks with no straw. Rated PG slaves are more like shanghaied pirates in that they get 3 hots and a cot- and a purpose in life, even if it is not their chosen purpose.


