Pathfinder 2E Is this character legal, effective and cool?

Particle_Man

Explorer
I am trying to get my head around pathfinder 2e and with the player’s core book 2 (and 1) am trying to put together a character map from levels 1 to 20. Sorry for the messy formatting.

I guess I was hoping for answers to three questions:
1. Is this character legal?
2. Is this character (reasonably) effective?
3. Would this character be cool/fun to play?

So I would be going for a catfolk swashbuckler (wit) with the feybound background and the acrobat archetype. Here is what I have so far:

Skill feats

2 quick jump
3 cat fall
4 powerful leap
6 multilingual (fey, ? (Aklo?)
7 Kip up
8 graceful leaper (acrobat).
10 wall jump
12 swift sneak
14 sign language
15 legendary negotiation
16 cloud jump
18 legendary sneak
20 legendary linguist

General feats

B die hard
3 ancestral paragon (catfolk dance)
7 ride
11 super taster
15 canny acumen (Fort save)
19 legendary code breaker

Ancestry feats

1 Cat’s luck
5 lucky break
9 luck of the clowder
13 black cat’s curse
17 reliable luck

Class feats

B. Bon mot
1. one for all
2. Charmed life
4 acrobat dedication
6 contortionist
B quick squeeze
8 tumbling strike
10 derring do
12 tumbling opportunist
14 impossible riposte
16 felicitous riposte
18 incredible luck
20 panache paragon

Catfolk (9 lives)
Swashbuckler (wit) with acrobat archetype.

Fey bound background (fey’s fortune, fulfil request from fey that knows your name).

+4 dex (class, ancestry, background, free)
+3 chr (ancestry, background, free)
+1 con (ancestry)
+1 str (free)
0 int
0 wis (-ancestry, +free)

Ability score Improvements:

Dex/chr 4.5/4
Dex/chr 5/4.5
Dex/chr 5.5/5
Dex/wis 6/0

Trained Skills (with improvements to expert/master/legendary by levels)

Acrobatics, 4/7/15*a
Athletics, 3/7/15
Diplomacy, 3/7/15*s
Fey Lore,
Society, 11/13/19
Stealth, 5/9/17
Survival

Initial equipment: swashbuckler quick pack but change crossbow to short bow. Add grappling hook, duelling cape, fine clothing. 3 gp, 7 sp left over.

Uses a nickname and rarely reveals actual name.

Maybe Desna for a God?
 

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1. the character isn't quite legal - you don't have enough ability boosts as you level (though i assume that's just because you're ignoring the other two) and when i replicated the build in pathbuilder i couldn't find a way to pick up survival at level 1. i did manage to pick it up at level 15 since i boosted int at that point so i didn't waste a boost at 20. that's fairly minor, though - the rest of this is legal (though some things will require dm approval due to rarity, like your background).
2. it's pretty hard to make an ineffective character in pf2e, but you've done a pretty good job of leveraging your strengths. the only thing i noticed is you don't really have any finishers. you might wanna shift things around so you can grab at least one.
3. if you wanna play a highly mobile, hard to pin down tumbler, i'd say you'll have fun.
 

Thanks on ability boosts! I misread that as only two boosts at levels divisible by five.

For skills (and Int 0) I had Fey Lore from the background, Acrobatics from Swashbuckler, Diplomacy from Wit, and 4 more (Athletics, Society, Stealth, Survival). If I am wrong I can drop survival - that was more just for flavour matching the catfolk background.

I guess I was relying on the free confident finisher all swashbucklers get. Maybe I should look at the ones on offer and see if something really stands out.

Thanks for the feedback!
 

For skills (and Int 0) I had Fey Lore from the background, Acrobatics from Swashbuckler, Diplomacy from Wit, and 4 more (Athletics, Society, Stealth, Survival). If I am wrong I can drop survival - that was more just for flavour matching the catfolk background.
ah, i see what happened there - pathbuilder let me pick diplomacy despite wit already picking it.
Thanks for the feedback!
np
 

Ok changed the class feats to get a finisher (and improve the basic one):


B. Bon mot

  1. one for all
  2. Charmed life
4 acrobat dedication

6 precise finisher

8 dual finisher

10 derring do

12 the bigger they are

14 impossible riposte

16 felicitous riposte

18 incredible luck

20 panache paragon

Changed improvements:

Improvements:

5 Dex/chr/con/wis 4.5/4/2/1

10 Dex/chr/con/wis 5/4.5/3/2

15 Dex/chr/wis/str 5.5/5/3/2

20 Dex/wis/con/str 6/4/4/3

And bought a main-gauche (ok for defense and handy for dual finisher later on).

So a bit less acrobat but you cannot have everything. Or at least I don’t know how, and this seems to work.
 

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