Thomas Shey
Legend
Yeah, that's my conclusion as well.
Yeah, the point really is that the random roll is less likely to get to a balanced result, not that there's some magical quality of the result itself that's different.
Yeah, that's my conclusion as well.
The question is not whether two people rolling get exactly the same six values.How likely are two people at a table to roll exactly the same six values with random die rolls? I'd suggest its very, very low. Whereas the only thing two people with point assignment need to do is to decide to have the same six values.
Point-buy virtually guarantees different results as well, unless every player just happens to buy to the same array in the end.Randomness effectively guarantees different results so your hypothetical doesn't really add anything to the discussion as far as I can see.
Point-buy virtually guarantees different results as well, unless every player just happens to buy to the same array in the end.
The numbers are still going to give results that are reasonably close and balanced.
The question is not whether two people rolling get exactly the same six values.
The question is whether those six rolled values, in both cases, fall within the range that could also be reached via point buy, and why one is seen as balanced but not the other.
Put another way, if one player rolls 15-13-12-11-10-8* and another rolls 13-13-12-12-12-12* isn't that the same as if two players used point buy to get to the same sets of stats?
the pure numerical stat value provided by standard array is 72, two numerical values for point buy are 69(15,15,15,8,8,8) and 75(13,13,13,12,12,12), (and there's probably not going to be that much more point variance beyond those two if i haven't picked the absolute ends of the scale), a range of 6, very manageable balance-wise, 4d6k3 meanwhile, can run the whole gamut of at the absolute lowest stat value 18(3,3,3,3,3,3) to the highest 108(18,18,18,18,18,18), 90 whole points of potential stat variance! even if the far ends of that scale is unlikely to actually be rolled most of the time.The numbers are still going to give results that are reasonably close and balanced.
Point Buy absolutely will not give results that are identical in play and usually won't give results that are even close in play.
You have to remove dice from the game completely if you want to even approach balance just from a math perspective, and even if you did that you will still have human factors associated with the players and the DM that would skew the game when comparing one PC to another PC.
When it comes to game balance the ability scores you generate at character creation are usually not very significant, regardless of the method you use.
Not so much for 15/14/13/12/10/8.I wasn't "missing" the context of stat sets across multiple characters; that had already been discussed (and modeled, and graphed.) I was trying to talk about a specific case involving identical results that were acquired by different methods. It was just a thought exercise: does knowing how a set of stats got generated affect your perception of how balanced they are?
FIGHT CLUB!!!How likely are two people at a table to roll exactly the same six values with random die rolls? I'd suggest its very, very low. Whereas the only thing two people with point assignment need to do is to decide to have the same six values.