No they won't. Not in play they won't. They may be "balanced" on your character sheet when you are not playing the game; but when you start playing you can throw that out the window.
No it won't. Not usually. Generally your abilities have little affect on overall game balance when comparing the performance of one PC versus the performance of another PC.
If two characters are actually "close" and "reasonable" in play it is not because of their array. It is because their choices, the DMs rulings and the dice thrown in play just happened to result in the characters' performance being close and that is a rare thing indeed.
Potential effectiveness is not the same as actual effectiveness and has little to do with balance in play.
They won't be in the same ball park in play, but even if the scores were exactly the same they still would not be in the same ballpark in play.
In many games the PC with the lower array (9, 7, 11, 4, 13, 10) will outperform the PC with the higher array (9, 13, 13 15, 15, 18) and belief has nothing to do with it
You get significant imbalance regardless of ability scores and it happens in just about every single session.
Two PCs with the exact same ability scores, playing the exact same class and race with the exact same choices for weapons, spells, backgrounds, feats and skills will still typically be imbalanced in play in every single session of a campaign.
I just spent way to much time on building 2 characters in DndBeyond where "A" has 9, 7, 11, 4, 13, 10 and "B" has 9, 13, 13, 15, 15, 18. I made them both fighters to keep things simple, even though B would be good at any given class. I'm sure I could have built this other ways, but I'm assuming whoever rolled this was focused primarily on fighting. For example I could have put the 15 in charisma and made them the party face.
Anyway after adjustment from background or race A has Str: 15 Dex: 10 Con: 14 Wis: 9 Int: 7 Cha: 4. B has Str: 20 Dex: 15 Con: 16 Wis: 13 Int: 13 Cha: 9. Against AC 16, A does 3 points of damage on average. B does doubles average damage to 6. At 8th level A finally has a 20 strength so the damage per round is the same (barring damage bonuses from feats). Thing is though, B never had to spend anything to increase their strength so I increased the Dex to 16, took the Tough feat and increased Con to 18. So at 8th level A has 60 HP, B has 100. A 2/3 increase in HP is pretty noticeable. In addition B can be a pretty good archer, has better initiative, can be stealthy, better overall saving throws. I could seeing them even subbing for a rogue with the right proficiencies. I don't see a comparison.
Anyway here's more pointless details because I can hear the reply now that "nobody will notice". As a reminder I got these numbers after rolling 5 characters for 10 groups. It's not like I rolled a thousand and found the worst case.
After adjustments at level 1. Human fighter with dueling to keep it easy. Target AC 16 for average damage.
A: is really limited in options, has average dex and poor skills outside of combat. Frightens children and most adults with their looks
B: Can be any class the want and excel.
So right away, A is doing average damage 3, B is doing 6 per attack. Combat effectiveness is noticeably better for B and B is a decent archer as well. Instead of putting that 15 they could put it in charisma and be the party face. They have a lot of options for out-of-combat utility and, of course, better saving throws.
Level 4
A: Limited options because they have to start getting their strength up. I'm going to take Athlete.
B: I don't need to increase strength so I have a lot of options, but they want to be a better archer. He also has more options for armor and could consider breastplate so they can be good at stealth. So many options!
The HP difference is also starting to climb.
Str: 20 Dex: 15 Con: 16 Wis: 13 Int: 13 Cha: 9.
Attack: +7, DMG: 1d8+7 (avg 6), HP: 40
Level 6
A: Again, probably going to just add to strength, not much is going to help
Str: 18 Dex: 10 Con: 14 Wis: 9 Int: 7 Cha: 4.
Attack: +7, DMG: 1d8+6(avg 10), HP: 46.
B: Lots of options but I don't really have a any weaknesses. I'll take the tough feat
Str: 20 Dex: 15 Con: 16 Wis: 13 Int: 13 Cha: 9.
Attack: +8, DMG: 1d8+7(avg 14), HP: 70
Level 8
A: Finally maxing out strength. Finally catches up on strength but 2 feats behind.
Str: 20 Dex: 10 Con: 14 Wis: 9 Int: 7 Cha: 4.
Attack: +8, DMG: 1d8+7(avg 14), HP: 60. 60 * X = 100
B: Because I can't take tough again, I'll increas my con by 2
Str: 20 Dex: 15 Con: 18 Wis: 13 Int: 13 Cha: 9.
Attack: +8, DMG: 1d8+7(avg 14), HP: 100
So until level 8, B does more damage. They also have an option of being a decent archer and good at stealth. At level 8, they're 3 feats ahead or just increase HP so they have 2/3 more HP. That's not even taking into consider options for multi-classing, being a really good MAD class and so on. I think it's a huge and noticeable difference both in combat and even moreso outside of combat.
A: is really limited in options, has average dex and poor skills outside of combat. Frightens children and most adults with their looks
- Str: 15 Dex: 10 Con: 14 Wis: 9 Int: 7 Cha: 4.
- Attack: +4, DMG: 1d8+4(avg 3), HP: 12.
B: Can be any class the want and excel.
- Str: 20 Dex: 15 Con: 16 Wis: 13 Int: 13 Cha: 9.
- Attack: +7, DMG: 1d8+7(avg 6), HP: 13
So right away, A is doing average damage 3, B is doing 6 per attack. Combat effectiveness is noticeably better for B and B is a decent archer as well. Instead of putting that 15 they could put it in charisma and be the party face. They have a lot of options for out-of-combat utility and, of course, better saving throws.
Level 4
A: Limited options because they have to start getting their strength up. I'm going to take Athlete.
- Str: 16 Dex: 10 Con: 14 Wis: 9 Int: 7 Cha: 4.
- Attack: +5, DMG: 1d8+5(4), HP: 32.
B: I don't need to increase strength so I have a lot of options, but they want to be a better archer. He also has more options for armor and could consider breastplate so they can be good at stealth. So many options!
The HP difference is also starting to climb.
Str: 20 Dex: 15 Con: 16 Wis: 13 Int: 13 Cha: 9.
Attack: +7, DMG: 1d8+7 (avg 6), HP: 40
Level 6
A: Again, probably going to just add to strength, not much is going to help
Str: 18 Dex: 10 Con: 14 Wis: 9 Int: 7 Cha: 4.
Attack: +7, DMG: 1d8+6(avg 10), HP: 46.
B: Lots of options but I don't really have a any weaknesses. I'll take the tough feat
Str: 20 Dex: 15 Con: 16 Wis: 13 Int: 13 Cha: 9.
Attack: +8, DMG: 1d8+7(avg 14), HP: 70
Level 8
A: Finally maxing out strength. Finally catches up on strength but 2 feats behind.
Str: 20 Dex: 10 Con: 14 Wis: 9 Int: 7 Cha: 4.
Attack: +8, DMG: 1d8+7(avg 14), HP: 60. 60 * X = 100
B: Because I can't take tough again, I'll increas my con by 2
Str: 20 Dex: 15 Con: 18 Wis: 13 Int: 13 Cha: 9.
Attack: +8, DMG: 1d8+7(avg 14), HP: 100
So until level 8, B does more damage. They also have an option of being a decent archer and good at stealth. At level 8, they're 3 feats ahead or just increase HP so they have 2/3 more HP. That's not even taking into consider options for multi-classing, being a really good MAD class and so on. I think it's a huge and noticeable difference both in combat and even moreso outside of combat.


