I don't understand what you're trying to say here.
I've currently got 15 players scattered across 5 games (there's some repetition), I think (1) of them is interested in RPG theory and discussions that go beyond relatively simple pointers on how to run a games (stuff like Colville etc videos).
I've played games with the same players that meet the old and new definitions of narrativism, but definitely fit the newer one better. My Tuesday Daggerheart game ticks all the boxes he presents there, but that's something we've brought to the game inadvertently around premise and then how these players responded.
My Thursday Daggerheart game is pretty "casual" stuff in comparison, a la Justin Alexander's "situations not plots" for fairly conventional play. About on par with the average 5e home-brew game I see around, if perhaps more player-centric when it comes to world and impact?