That's because you're trying to do the DM's work for her. You roll the die, add your bonuses, and stop there. Leave it to the DM to do the rest, which includes factoring in the target's AC and any other mitigating elements, and tell you whether you hit or not.
I cannot help attempting to do the math. I'm literally not capable of
not trying to do the math. So while I appreciate what you're saying, it doesn't help.
DMing herds of cats: the story of my life since 1984.
That said, I'm a herd-of-cats player at heart, mostly because I find just being a cog in a machine to be boring AF; even more so if we're just following orders laid down by some (in- or out-of-character) party leader type. No thanks.
Okay, but what if you...
didn't use inherently pejorative terms for the one and terms you consider favorable for the other?
Like what if we called the herd-of-cats thing "total dysfunction" and, instead of seeing yourself as
reduced to a mere "cog in a machine", instead viewed you as an essential teammate everyone relies on, such as "birds of a feather"? Like it seems like you've already set out to judge anything that
isn't "nearly constant dysfunction" as turning you into nothing more than a tool being used by other people. That's a pretty jaundiced view of teamwork.
Good summary, and in principle I'm on board.
4e's own terminology really gets in the way, though, in naming one of the roles "leader". The minute I-as-player see that, I take it to mean that in-character I get to tell the others what to do...or the "leader" in the party gets to tell me what to do, whichever way around it might be...because that's what leaders do. And at most tables, that's just not gonna fly. Cue the arguments.
I was far, FAR, from alone in this interpretation.
Do you interpret "Fighter" as being one who is
exclusively allowed to fight, and no other activities? Do you interpret at "Magic-User" as the
only person allowed to use any form of magic?
All "leader" means is someone at the front. Remember, these terms are actually used in real life. They don't come from MMOs, or anything like them. They come from
soccer. All three role titles come from association football, excluding Controller. A defender's job is to get in the face of opponent players and stop them from achieving their goals, and the two styles of 4e Defender (namely, "Marking" vs "Defender Aura") are genuinely based on the ways people approach defense in soccer: either you focus on specific
players to oppose, harrying their movements, or you focus on specific
areas, preventing the passage of the ball through them. And a leader...is literally a person who
leads the ball, running ahead to
set up a striker so that they can get the ball into the net.
It's literally using IRL teamwork words. All this stuff about literally being The Party's Leader is straight-up in your head.
That was one colossal error of, IMO, two. The other was their face-palm-worthy approach to marketing, which seemed intentionally designed to alienate pretty much everyone already playing any previous edition.
And yet it's happened every time. 5e crapped on 4e. 4e crapped on 3e. 3e crapped on 2e. If it's a fault of 4e, it's a fault of functionally every edition published this millennium.
I suspect 4e would also have been better received at launch had it all - or at least a lot more of it - been there up front, rather than having some parts intentionally delayed into a second (and third, if memory serves?) round of PH and DMGs.
Perhaps. But by that same token, there is only finite space in any given book. We cannot put
everything into the first book. Some of the time, some things may need to just...wait, because books can't scale up to infinite size for fixed price.
And, to be clear here? The time span between PHB1 and PHB2 was
nine months, June '08 to March '09. If you want to complain--as some already have!--that it was a cash-grab by inflating the number of books, then sure, go right ahead. But don't make it out to be this interminable wait to get core stuff. It took
more than a year for 5e to publish its first supplement--and yes, there were things in it that I'm sure folks would have preferred appear in the PHB. (Some of them got put into the 2024 PHB, which is pretty telling.)
I remember on first reading the 4e core three (first set) thinking that while there was enough there to make it playable there was also a lot missing even when compaed to just the initial core three books from prior editions (1e and 3e in particular), and I wasn't about to wait and then go and buy a second round of books just to fill in those gaps.
If I may ask--what? Obviously it did not have the full slate of classes, as already recognized. But beyond that, what was so essential that you literally couldn't run even a short campaign with it? Again,
nine months. And if you spent like $15 on a single month subscription to DDI, you'd get instant access to everything published--and because they were still using the offline tools at the time, you'd
keep access to it.