D&D General D&D Evolutions You Like and Dislike [+]

Sure, you could play Druid as a healer in 3.x/PF1. But primary healer in those editions still was - cleric. Bards were crap healers, since they were not full casters (they only got 2 0lv spells at 1st level in 3.x, 1 slot of 1st lv in PF1 and they had very limited number of spells know, which was also fixed). But druids also prepared spells and they couldn't swap prepared spell for healing spell. Ability to convert any spell into healing spell was big deal with vancian style casting ( preparing each spell slot individually ) since you could prepare buffs/damage spells as a cleric and still, if need be, burn them for healing spells. In PF1, with channeling, cleric got even bigger buff to healing ability. Paladins? They were non casters for first 3 levels.

Now, it's been a while since i played 3.x, but PF1 i played in relativley recent times. I still can't remember what class was even close to being as good as cleric for primary healer. If you know, please, share.

Another dislike i remembered. Bards becoming full casters. Just no. They have enough other stuff going for them, they don't need full caster progression on top of that.
They later dropped the Oracle (close to cleric) and the Witch (close to Bard).
 

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Evolutions I don't like:
  • I never cared for "damage on a miss." Probably never will.
  • I wish they hadn't moved away from monster templates. I liked the versatility and customization they brought to the game.
  • I never liked multiclassing in any edition. Someone saying "my adventurer is a fighter/sorcerer/wizard" makes about as much sense to me as someone saying "my doctor is a doctor/doctor/doctor."
Evolutions I do like? Pretty much all of it, but especially:
  • I say this as someone who is a fan of math, loves math puzzles, and does statistics for fun: the d20 system was a huge improvement over THAC0, and I can never go back.
  • I'm a big fan of the Advantage/Disadvantage mechanic. I think it is far superior to the endless stack of bonuses and penalties of older editions, especially 3rd Edition/3.5 Edition.
  • Magic item attunement slots. That was a brilliant way to solve the "Christmas Tree" issue I was having in earlier editions.
 

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