Taylor Navarro Joins Wizards of the Coast as D&D Designer

Navarro was an Diana Jones Emerging Talent Award Winner.
taylor navarro.jpg


Wizards of the Coast has hired yet another D&D game designer - this time UK-based designer Taylor Navarro. Navarro announced that she was joining the D&D team this week on BlueSky. Navarro notably was a winner of the Diana Jones Emerging Designer Award back in 2024 and has worked for Ghostfire Gaming and Evil Hat in addition to working on several DMs Guild projects. Some of her most notable works was contributing to the DMs Guild publication Journeys Beyond the Radiant Citadel and publishing Not Yet: A Romantic Duet TTRPG.

Navarro is the fourth D&D game designer to join Wizards of the Coast in recent weeks, with James Haeck, Leon Barillaro, and Erin Roberts also announcing that they've joined D&D in a similar game designer capacity. Additionally, Justice Ramin Arman was promoted to Game Design Director of the group.
 

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Christian Hoffer

Christian Hoffer

You're describing a bunch of existing games, but a narrative game is a different type of game to D&D. At that point it would not be D&D. I suspect that changing D&D into a narrative style game would be a very hard sell to existing fans. Might be great for new fans though! It's not necessarily a bad business strategy, but it does mean a radical change in what D&D "means" to existing gamers. To new ones, D&D is just a term for some kind of game they saw on Stranger Things, so hey, why not? It would probably work!
I feel like this "it wouldn't be D&D anymore" has come up in several "how would you make 6E" discussions and the like and my opinion on the matter differ somewhat. I would claim that it would be D&D as long as the place the D&D brand on the cover. D&D has never been the best ttrpg in the world, only the most popular. It's all about brand recognition and a more story focused D&D would remain D&D and the forums would have people praising the new mechanics and old curmudgeons like me would complain like we tend to do. And people would say, "This is not D&D!" but they would mean, "This is not the kind of ttrpg experience that I have come to relate to the brand D&D." But people would buy it because they know D&D and those other games aren't D&D. They haven't been featured on tv-shows or let's plays. And WotC and Hasbro would be laughing all the way to the bank.

But that's just my opinion.
 

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Another Radiant Citadel writer. Expectations lowered.
As someone else pointed out, she didn't write anything on the D&D product 'Journeys through the Radiant Citadel', just on some monetized fan expansions (DMsGuild) for that product, which is imho a significant difference!

And to be honest, there are very few D&D products with 'great' writing imho, I've seen fan products with better writing, I've seen LLM deliver better writing then some official D&D passages. So because you find the quality of the writing below par in The Radiant Citadel, doesn't mean it's any different from the rest of the line up. And to be honest, a lot of The Radiant Citadel hate doesn't come from the writing quality, but from the very vocal hate from a certain group of people that strongly dislike the cultural diverse nature of the different adventures.

That said, I have a strong dislike for The Radiant Citadel as well... But that's because WotC/Hasbro only focused on the diverse social and cultural backgrounds of the authors instead of the actual adventures AND the social media (including ENworld) did the same. Which to me came across as extremely fake and insincere, a marketing stunt. Add to that I have a strong dislike for anthologies, both in RPGs and in novels, this was not the product for me (I just figured out there was an official D&D heist anthology, this is how much I dislike anthologies). I have browsed and read The Radiant Citadel, to be honest, the settings were interesting and might benefit from a more detailed product for each of them. If that should be an official D&D product, I don't know... Having bought almost all 2e/3e/4e official D&D products, I have bought very few official 5e products. Just as I didn't buy the Candlekeep Mysteries, I didn't buy The Radiant Citadel.

This writer has written and edited quite a few Radiant Citadel DMsGuild products, these are aimed at a certain audience. Just like the Award mentioned is aimed at a certain audience. What I saw of the products written/edited/managed for the DMsGuild, these were small publications with some lacking even reviews, and none having even a 'bronze' status on DTRPG (I might be wrong here). Compare that to the writing/design credits of Mearls when he was hired back in the D20 era, that's imho a huge difference in experience. Now, as Morrus already mentioned, this might not be a senior position at all and this could be the equivalent of hiring someone who wrote articles/adventures for the Dragon and Dungeon magazines back in the day. I also don't know/remember if WotC/Hasbro announced Mearls hire or if he shared that himself. Do I have doubts about why this person was hired by WotC/Hasbro, absolutely, in the same way I would have doubts if the person hired was the child of a WotC/Hasbro executive in a different position. I do not have a positive view of how corporate America operates, both from media coverage and personal experiences. That doesn't take away that I'm happy for a fellow D&D nerd got her chance to have their dreamjob working on D&D.
Time for a Single Store Anecdote!

At my FLGS, we've sold... 25x Journeys Through the Radiant Citadel. Compare that to 47x Candlekeep Mysteries, , 40x Ghosts of Saltmarsh, 38x Tales from the Yawning Portal, and 24x Keys from the Golden Vault. I'll point out that these are LIFETIME Sales, and Yawning Portal has nearly TEN years on Radiant Citadel (though it was before they printed Exclusive Covers, so that would explain why it loses out to Candlekeep and Ghosts of Saltmarsh).

Golden Vault is only a year younger, so the most apt comparison puts it at... about right. It's selling fine.
Maybe the Yawning Portal was equally bad? Tales from the Yawning Portal (2017) only has 5 years on Journeys through the Radiant Citadel (2022). The Candelkeep Mysteries (2021) is only one year older and has significantly more sales.

But this might not have anything to do with being 'bad' or 'good', but more with target audience. Recent discussions about Vampire the Masquarade and Old World of Darkness and New World of Darkness have driven home the point for me that different product ranges from the same source might have large fanbases with very little overlap.

Tales from the Yawning Portal is a collection of adventures from previous editions for 5e. This would possibly appeal to folks with nostalgia for those old adventures. Others might see this as cheap recycling, nostalgia exploitation, or just don't have any interest in this anthology. The same could be said about Journeys through the Radiant Citadel, but in this case fans of multicultural settings... On the flipside, there are folks that aren't interested or actively hate such settings. Two different target audiences that might have very little overlap, thus explaining 'poor' sales compared to the rest? Keys from the Golden Vault is also very specific, not everyone enjoys a D&D heist game...
(Honestly, I'm surprised by Candlekeep, which I think isn't great, having suffered from over-stuffing. Each adventure would have been better if they'd been given more space to breathe.)
I have similar feelings of Waterdeep: Dungeon of the Mad Mage, where they tried to stuff most of Undermountain in a single 'normal' sized book. But that doesn't mean that with some work it can't be a fun adventure for your group.

I also wonder if the Candlekeep Mysteries doesn't benefit from being set in the Forgotten Realms, the Sword Coast, and there are 17 contained adventures that could be played sequentially to get folks from level 1 to level 16-17? Something similar could be attained with Journeys through the Radiant Citadel, but it was an unknown setting (the Radiant Citadel) that essentially did plane hopping to diverse cultural lands. Something that's traditionally done via Sigil and the Planescape setting, which was released a year later and might have canabalized some of it's sales. And/or just was a bit more familiar and less socially/culturally charged to most folks running D&D.
 

It comes down to preferences and anthologies are tricky to do, as it is, not that WotC got it right every time with epic AP's either.

I will give my limited perspective on things and it is limited because I have not had the luxury of acquiring all the new material.

I purchased DiA and I was not initially thrilled with it, however I managed to make it work for my ToD-mashup storyline - using ideas from the guide on the DMs Guild and the Alexandrian Remix, so far I'm golden. The PCs in the storyline had to travel to Candlekeep and so I figured I need to make CandleKeep sparkle - as it is the PCs first time there!
I looked at CM for inspiration and ideas as well as the DMsGuild and the web. Now to me CM falls short however my PCs were only staying a few days in Candlekeep and so I picked the best parts (as I thought) for our game. And it worked spectacularly.

Now would I recommend to anyone to buy CM? Probably not.
Are there enough ideas to run a few great sessions? Yes

I assume, that the Radiant Citadel anthologies are similar. Please remember I have not read the book.
The question is, is the anthology set-up your thing or do you prefer big epic storylines?

Now I personally do not imagine running the Radiant Citadel setting, but could my PCs stop over and experience a little of what that setting has to offer in a really cool way while saving the universe? Ofcourse and our table will have fun I'm sure.
That is the best use of anthologies for me.
 
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Well the first two did and they were awful. Book went back on the shelf after that.
For some reason this post triggered my memory so I took the book from the shelf:

1. Salted Legacy takes place in Siabsungkoh
2. Written in Blood takes place in Godsbreath
3. Fiend of Hollow Mine in San Citlán
4. Wages of Vice in Zinda
5. Sins of Our Elders in Yeonido
6. Gold for Fools and Princes in Sensa
7. Trail of Destruction in Teplec
8. In the Mists of Manivarsha in Shankhabhumi
9. Between Tangled Roots in Dayawlongon
10. Shadow of the Sun in Akharin Sangar
11. The Nightsea's Succor in Djaynai and Janya
12. Buried Dynasty in Yongjing
13. Orchids of the Invisible Mountain in Atagua

Which are the two adventures that take place within the Radiant Citadel? Because it seems I bought a misprinted book...
 
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New blood is ALWAYS good for creative development, even if you in particular don't like what that particular person does. The mere infusion of new ideas into the discussion, even if those ideas are ultimately rejects, improves the process.
This sounds a lot like change for change's sake to me. New blood does not equal good creative development, nor does it necessarily mean new ideas. Especially not in a corporate environment, something WotC/Hasbro clearly is. Nor is that necessarily mean that's something WotC/Hasbro wants or the majority of it's players.

Well, at that point we're simply using different definitions. I can put the D&D logo on a chess set, but that doesn't make it D&D.
Technically @Kromanjon is right, the D&D logo on a Lego set also makes it D&D. Just like the D&D logo on 4th edition made it D&D, but it didn't make it D&D for a lot of people, but it did for a lot of others. What is D&D is in the eye of the Beholder beholder...

And while D&D 4e was D&D for a lot of people, apparently it wasn't D&D enough for WotC/Hasbro or it didn't attract enough people to continue it being D&D. Thus D&D 5e was made, which imho is a lot of backpedaling on a lot of fronts for WotC/Hasbro. I even suspect that WotC/Hasbro was reluctant to call 5e 2024 a 6th edition, because it would create the dangers of a new edition with little of the benefits. Thus the current state of weird D&Dness that's marked by a year instead of an edition version...
 

Well, at that point we're simply using different definitions. I can put the D&D logo on a chess set, but that doesn't make it D&D.
Are we though? I'm taking about making 6E a more story forward ttrpg, not branding a different product with the same logo. Putting the D&D logo on a chess set would make it D&D Chess. Putting it on a ttrpg would make it a D&D ttrpg.
 



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