Dragonbane general thread [+]

For the Book of Magic, I am sorely thinking of using it more as a tool for establishing setting and such. Such as in some campaigns, certain schools might be NPC only. Or some schools may be even split up even more to give a type of magic a very strong theme, like mental psionics or Pyromancy.
 

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For the Book of Magic, I am sorely thinking of using it more as a tool for establishing setting and such. Such as in some campaigns, certain schools might be NPC only. Or some schools may be even split up even more to give a type of magic a very strong theme, like mental psionics or Pyromancy.
Likewise. This has been the real reason that I wanted my hands on the Book of Magic. Magical schools are a great way to establish setting.

You could even split Animism and Harmonism, putting the more healer/support magic into a Holy School. Or you could put the storm/lightning spells of Animism alongside the water/wind spells from Elementalism to create a Weather School. Take the shapeshifting from Witchcraft alongside the nature spells of Animism for Druidism.
 

Exactly!

It also seems the alternatives to metal for casters are:
  1. Dragonglass is hard to craft with (bane) and has half the DUR
  2. Demonic material requires the HA Demonic Smithing, which is not described or included.
    Demonic material sounds like demonic bargaining with extra steps in the smithy.

 

For those who backed the Book of Magic KS, what are your thoughts on the nerf to the Protector spell? Especially the part where the spell ends if the recipient moves…
 




@SlyFlourish, I found it interesting that our experience of the Troll's Spire adventure varied. I think that my partner enjoyed that one more than Riddermound and Temple of the Purple Flame. But I do agree that puzzles aren't necessarily all that fun for players, though there are IME ways to telegraph puzzles and the solves. In the case of Troll's Spire, I telegraphed the pressure plates and put additional writing in the location to the effect of "the world must find true balance between chaos and order" but in the ancient tongue, which allowed the mage to make use of their Languages roll.
 

I think additional graphics to show how the floor trap worked would have helped. I think it also didn't clarify if the trap only worked on a north/south axis vs both but I could be wrong as I am working from memory.
 

@SlyFlourish, I found it interesting that our experience of the Troll's Spire adventure varied. I think that my partner enjoyed that one more than Riddermound and Temple of the Purple Flame. But I do agree that puzzles aren't necessarily all that fun for players, though there are IME ways to telegraph puzzles and the solves. In the case of Troll's Spire, I telegraphed the pressure plates and put additional writing in the location to the effect of "the world must find true balance between chaos and order" but in the ancient tongue, which allowed the mage to make use of their Languages roll.
In fairness, I didn't run it. I just read it and thought it didn't sound like something I wanted to run. I had the knight from town do it while the characters were elsewhere. They ran into the deposed harpies which was fun.
 

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