Pathfinder 1E Outsiders and their "down" time.

Indulge me in a silly question.

It's time for a valentine's day adventure! I am populating the dungeon and adding in all the things that would make it feel lived in. But the villain of the week has conjured all these evil outsiders* to be her guards. She has some in the front by the entrance and others just chilling in a chamber by themselves when they're not needed. Normally I'd throw in things like bedrolls or hammocks. But as outsiders they don't need to sleep. Rations and food stuffs. But they don't need to eat or drink.

So what are they doing? I don't want them to just be sitting there, scratching their bums. Are they writing really awful poetry? I'm inclined to say that even though they don't need to eat, drink, or sleep they still indulge.

Thoughts? Recommendations?

*The outsiders basically an evil version of a cupid. Draconic wings, bows that can charm people into believing the next person they see is their true love, etc. They are in service to a succubus.
 

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My first thought was a game of cards.

But really any kind of simple entertainment makes sense. I guess it depends on how much detail you want to have - poker is fine if you don't really care, but you could go nuts and have them playing a waifu deckbuilder if the pcs bother to check.
 



While off duty, they are running a contest to see how many of the dungeon inhabitants can be made infatuated with other dungeon inhabitants. Could make for some interesting encounters when the party finally arrives. Especially if some of the 'monsters' are still looking for love when meeting the party.

Playing PF1 as a bunch of guards in a dungeon. (Holy Recursion, Batman!). As they play the game, things happen in the real dungeon.

The dungeon walls are all covered with some very interesting art.
 


Torturing the captured townsfolk they took as prisoners. This might give advantage to sneaking in- with all the screaming and such. Another room can have a table with a map of the region and where they want to go next, which happens to be the PCs town.
 

Three are playing a game of cards. If the PCs examine the cards (or convince the outsiders to deal them in), they discover it is basically pinochle, but played with a tarot deck.

Two are having a tea party -- a child's tea party where the tea is imaginary and the food is toy food. The one in the checkered gingham dress is a group's brawler or tank.

One is writing an effusive and heartfelt love letter to one of the PC's mothers (preferably the bard's).

Another is writing the latest in an incredibly long-winded back-and-forth exchange with an increasingly confused and frustrated dry goods merchant. Both parties are frustrated because the merchant simply cannot understand the request inquiring as to their most 'scintillating and succulent' carburetors for sale.

One appears to be doing their mathematics homework. If the PCs inspect it, a particularly high roll will allow them to deduce that the system being used is base thirteen, and that the creature in question makes frequent mistakes.
 

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