While i get that some people don't like railroading as DM method, i would like to hear opinions on following scenario.
You have open world, game starts, you throw in some potential quest hooks and you ask players: "Ok, what do you do?" And for the next 30-40 minutes, they spend trying to figure it out what do they wanna do, do they take quest hook, do they do something else. In essence, you give them complete control over what to do and they do - nothing.
So, in case of group's analysis paralysis, is it ok to use railroading methods to get game going and not waste precious session time?