Committed Hero
Hero
But when we instead consider railroading as an action by the GM… that is the use of force to reach some predetermined state… then we at least begin to address those questions. The idea of “being forced” that railroading implies seems far less neutral. It hints at overriding choice, at subverting freedom… of removing decision making from the players.
Oddly, this sort of GM antagonism to the players' plans is often improvised, because the GM is taken by surprise and doesn't want to admit they're at a loss to proceed.

