Bill Zebub
“It’s probably Matt Mercer’s fault.”
You're apparently under the impression I think completely disconnecting them from character abilities is okay either. I don't.
Not, not at all. I was assuming the opposite: that you are fine having players roll Int (or maybe Riddle, in TOR) to "solve" a puzzle.
(And if you're going to go to the all-or-nothing "I guess we don't need to even play then", save it. Character abilities matter in combat in most games, but I don't expect those to be all one thing either, so I don't see a reason it needs to be so here, either).
I agree about that: I think players should be free to declare any actions they like in combat, even if they know (or think they know...) monster weaknesses. But when the GM adjudicates the outcome of those actions it is based on character abilities, not player abilities.
There was this story...entirely apocryphal, because he never did bite anybody's finger off...where a reporter asked Mean Joe Greene (60s and 70s football player) "Hey, Mean Joe Greene, why did you bite his finger off?" Greene (supposedly) replied, "Anything on the outside of the mask is his. Anything on the inside of the mask is mine."
This is kind of like my RPG philosophy: anything the character thinks, and thus what actions the character attempts to perform, belong to the player. The outcome of those attempts, their impact on the game world, belong to the GM.

