TwoSix
The Year of the TwoSix
If I already know what my character would do in a situation before it comes up, than why did the GM run the scene?It kills it, because my character who despises orcs and all they stand for, and would just as soon stick a knife in the orc's head as talk to it, has to successfully resist with a roll or be persuaded by a teary eyed orc. There would be no chance of that orc's success with my character, yet I still have to roll or be persuaded to do something my character would never do.
To me, there's few things less interesting than a game where I'm simply demonstrating who my character is, rather than testing my character to see who they become. And me, as a player, making that decision does not feel like an actual test with actual stakes.






