@Morrus would know better than me, but from my perspective the main difference between formats for profitability is how many people are getting a cut and not cost to produce. Paizo prices their books for the traditional model books have been sold through for years now: Paizo sells a bunch of books to a distributor who turns around and sells a smaller subset of those books to a store. Jason Bulmahn went over this concept when he discussed the impact of tariffs, but basically if Paizo pays $5 per book to print, they're selling that $5 book to a distributor for $20 who then sells it to a game store for $40 who then sells it to you for $60. Everyone turns a profit on the sale and Paizo makes $15 in that scenario per book. Since they have their own online storefront, Paizo sells you a PDF directly so they can charge less to make that $15 profit they need since they're not paying a distributor or store to get the PDF to you.Pdfs cost less to produce than physical books, allowing companies to increase their margin, that's why the do it. Just like PC gaming, digital distribution is cheaper than producing physical copies of their game. On a $20 item, $3 is 15 percent which is a decent margin differential between physical and digital.
It's not printing free money, but it's certainly more profitable than physical books.
They're not going to charge what they COULD charge to make the same profit margin on a direct sale book because they'd be torpedoing their game store sales.
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