People can stop complaining about "historically inaccurate foods" in their RPGs now

When i watched Delicious in dungeon it resonated cause we have been doing things like that in our games for years. It's make pretend game with fantastic critters. I wanna see some fried Kraken rings, dragon steak tartare made with roc eggs, gelatinous cube turkish delight. Things like that. Real dishes re imagined with fantasy ingredients.
Someone did a thread like that on ENWorld a couple years ago, as I recall.
 

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When i watched Delicious in dungeon it resonated cause we have been doing things like that in our games for years. It's make pretend game with fantastic critters. I wanna see some fried Kraken rings, dragon steak tartare made with roc eggs, gelatinous cube turkish delight. Things like that. Real dishes re imagined with fantasy ingredients.
A direct quote from one of our games:

“Is there any hippogriff risotto?”

“Did you kill a hippogriff today?”

“…no.”

“Then there’s no hippogriff risotto.”
 


Good.

Unless the game, story, etc is specifically about cooking and that lack of availability, I couldn’t care less about those details.
QFT. I was a cook and then a chef for more than a decade. I love food. And food will appear in my books. In fact, I'm currently writing about 6 different varieties of sausage for my city setting, which has sausage vendors. Stick that in your historical accuracy pipe and smoke it!
 

I do wonder what different tables’ take is on the various food creation spells. I think Create Food and Water used to always produce a bland paste or similar (boring and biblically incorrect - manna was at least sweet and crunchy) but I can’t remember what it says now. Presumably Heroes’ Feast is more creative.

This leads to questions of, if you can create more or less any food you can imagine (within religious constraints set by your deity, maybe) then does that let you experiment with flavours and combinations you haven’t tried before? If a creative chef casts Heroes’ Feast and tries something she’s never tried in real life, is it magically delicious or only as delicious or unpleasant as it would actually be?

“Damn, I tried making those artichoke cupcakes for real and they taste like swamp muffins. They worked so well last week in my Heroes’ Feast.”
 

I think it's way more fun to let people's imagination run wild there. It doesn't effect the mechanics, so why not. In cases where there is a range of spells then a range of effects sounds like a great idea. Maybe even some big nested tables.
 


I kinda burned out on 'but realism!' in the 2e days of studded leather and smaller-than-bastard-sword longswords (and are-katanas-any-good) days of Usenet. Mind you, individual asides pointing out realistic medievalisms are wonderful (say, the monastery is buying copperas to make iron gall ink, or the like). However, if you include something I consider ahistoric, I'm not going to consider it an error unless you explicitly called out your setting as a parallel to a IRL time an place and then got a bunch of stuff wrong.
I was initially suprised to hear gamers are complaining about non-historically accurate food in RPGs.
Then I realised "gamers" and "complaining" and thought "Yup, that scans."
That, plus nothing illustrates that we know an obscure fact (truly the greatest indicator of intellect) by complaining about others who clearly must not know it (since they didn't craft their elfgame around it).
Numenoreans brought potatoes and tomatoes to the mainland of Middle Earth. Any phule kno.
How do we know they weren't there to begin with? We assume mainland Middle Earth is effectively fantasy Europe, but it could be Baha California instead, and the mail and longswords and such the developments needing explanation. Maybe the Easterlings from East of the Sea of Rhûn have names like Leif and Christopher.
 
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Someone did a thread like that on ENWorld a couple years ago, as I recall.
Found it:
 


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