Zardnaar
Legend
Thanks but no thanks. I have no real interest in learning a new RPG system at the moment.
Technically its an old one
Might buy it myself.
Thanks but no thanks. I have no real interest in learning a new RPG system at the moment.
A bunch of sparkling vampires with blasters?IS there any recent good star wars fiction? The last one I read and enjoyed was Twilight Company, the surprisingly good military-sci-fi Battlefront tie in. I did not like Inferno Squad as much.
I ran it years ago for university rpg club.Star Wars D6 is a great ruleset, and relatively simple to learn. It even has relatively straightforward rules for “I shoot the Death Star with my blaster pistol”. It had a good selection of adventures and supplements as well.
You know there is fanfic. I mean there has to be, right? If nothing else, some slash stuff with Edward/Anakin.A bunch of sparkling vampires with blasters?
I run it sometimes at cons when I want to do real EpIV style stuff. But generally I prefer Savage Worlds.Star Wars D6 is a great ruleset, and relatively simple to learn. It even has relatively straightforward rules for “I shoot the Death Star with my blaster pistol”. It had a good selection of adventures and supplements as well.
Most of the wild variance in SWSE's math isn't down to the base d20 rolls, it's down to the weird differences in bonus progressions between different classes, and between attack bonus progression and skill bonus progression. A lot of the system's issues would be alleviated if it were reworked using 5e style bounded accuracy.While I like the SWSE mechanics, I really felt like d20 was not the right game system to use for Star Wars. The 1-20 level spread was too much. Star Wars needs a flatter game mechanic system. I've never tried the newer FFG version or the old d6 WEG version.
Agreed.Most of the wild variance in SWSE's math isn't down to the base d20 rolls, it's down to the weird differences in bonus progressions between different classes, and between attack bonus progression and skill bonus progression. A lot of the system's issues would be alleviated if it were reworked using 5e style bounded accuracy.
Most of the wild variance in SWSE's math isn't down to the base d20 rolls, it's down to the weird differences in bonus progressions between different classes, and between attack bonus progression and skill bonus progression. A lot of the system's issues would be alleviated if it were reworked using 5e style bounded accuracy.
That, and making some of the feat and talent trees shorter, or making the first feat or talent in the tree worthwhile on its own, and you'd have damn near my favorite game.Agreed.
I agree that a lot of them could do with simplification, but I really like their general implementation, especially the easy multiclassing.That, and making some of the feat and talent trees shorter, or making the first feat or talent in the tree worthwhile on its own, and you'd have damn near my favorite game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.