Bill Zebub
“It’s probably Matt Mercer’s fault.”
Is this a "I hate skill systems" or really "I don't like XP tied to rolling for skills" post? Most games I've seen that include a skill system of any sort also include some degree of guidance around when to use them, generally positing uncertainty/risk/negative outcomes/etc.
More like, "I hate skill systems, and when they are tied to XP I can't even ignore them."






