DLSS 5 will be the worst thing to EVER happen to video games

The catch is that the person on the left was crafted by one or more human artists who doubtlessly spent many hours designing, crafting, and animating a character to fit within a world in a game with a distinct artistic style also developed by many human artists, and the one of the right erases all of that in favor of a sloppy yassify filter.
If your belief is that the designers who worked on the left-hand image didn't wish they had the tools to create the right-side image with real-time rendering, my gut feeling is that you're mistaken.
 

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Maybe by some... But Oh the horror of someone else having a different opinion...

They might be functioning, but beauty is in the Eye of the Beholder, and it's always a matter of taste, of which you clearly have none! ;)

It's currently only going to work in a handful of games, many of which I have very little interest in playing: Resident Evil Requiem, EA SPORTS FC, Starfield, and Hogwarts Legacy. I'm only slightly interested in playing Starfield, but I suspect I won't be playing that soon anytime either. There will probably more support down the line, we'll see.

GL is probably of the crowd that only wants to see 'real' pixels... ;)
Nope, still looks like AI slop. Thanks for trying, though.
 



If you want to argue backgrounds, that makes the right image look even worse. It is not, in fact, more detailed. Instead it is brightened up to the point it ruins whatever mood the original artists intended.

Also having actually played that game, I can tell you it definitely ruins it.
It's not any brighter, it just has higher contrast. And if I need to have played the game to know that the better-looking image has ruined the "mood", you've picked a poor example to illustrate your point.
 




What is a DLS5 and why is it bad for video games?
NVIDIA DLSS 5 (Deep Learning Super Sampling) is the next generation of AI-powered neural rendering technology designed to revolutionize game visuals. and it's bad because of AI boogeyman

  • What it does: It moves beyond traditional upscaling to use deep learning to understand the "semantics" of a scene (identifying hair, skin, metal) and generates up to 5 AI frames for every real frame.
  • Key Features: It adds cinematic-quality lighting (subsurface scattering), enhances material realism, and brings near-native visual fidelity at a lower cost.
  • Goal: To deliver ultra-smooth, high-frame-rate gaming with photorealistic graphics, often aimed at pushing the limits of high-refresh gaming in 2026.
 

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