Maxperson
Morkus from Orkus
I prefer that we be a magocracy of internet wizards.Clearly we need to use a caste based system where the elite Enworlders dictate how the game is played to the lower classes of players.
I prefer that we be a magocracy of internet wizards.Clearly we need to use a caste based system where the elite Enworlders dictate how the game is played to the lower classes of players.
Then it's not a playtest, it's an exercise in BS.The public portion is not a balance playtest, it is a vibe check.
Again, then, not a true playtest in the slightest.It is not marketing so much as marketing research, to determine what people like or dislike.
Oh, I dunno - I think we could collectively hammer out a decent game*; though the amount and ferocity of the arguments involved would probably require locking the mods out of the forum while we did it.Last thing I would do is have ENworld make D&D lol.
It is, and it is not the only playtest ING WotC does. They do vigorous private playtest ING for actual balance, UA us just about checking to see if people actually like something conceptually at large. It is a hedge against publishing something like Magic of Incarnum or 4E again.Then it's not a playtest, it's an exercise in BS.
Again, then, not a true playtest in the slightest.
I heard and read many rpg horror stories where a player got mad their NPC allies or followers turned against them due to their amoral actions, and that they had to face consequences of these actions. There is a sad contingent of people who want to play rpgs like SKyrim and Bastion rules gave them easy way out of all consequences.This has literally never happened.
How is that scenario the ruleset’s fault? That sounds like an RPG horror story of a player who probably shouldn’t be playing at that table.I heard and read many rpg horror stories where a player got mad their NPC allies or followers turned against them due to their amoral actions, and that they had to face consequences of these actions. There is a sad contingent of people who want to play rpgs like SKyrim and Bastion rules gave them easy way out of all consequences.
Because the ruleset very blatantly empowers the player and imo encourages that kid of behavior by taking away DM's tools to nip it in the bud. Bad design doesn't stop being bad design by removing player who exploits it.How is that scenario the ruleset’s fault? That sounds like an RPG horror story of a player who probably shouldn’t be playing at that table.
If Enworld built a car, it would have options to drive it automatic or manual drive, front, back or 4 wheel drive capability, and run on gas, electric, or a crank in the front for those who still want to hand start it. I don't think I would trust committee design for a game either.Oh, I dunno - I think we could collectively hammer out a decent game*; though the amount and ferocity of the arguments involved would probably require locking the mods out of the forum while we did it.
* - or, more likely, two decent games; one built on the 4e-5e model and the other built on some sort of BX-1e-3e model.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.