BenjaminPey
Adventurer
Strange, my book says :
Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign's larger story, which you strive to make fun for everyone.
And also:
You can slow the frequency of Bastion turns to better serve the needs of your players and your campaign.
And even:
The event is resolved immediately, with the player and DM working together to expand story details as needed.
Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign's larger story, which you strive to make fun for everyone.
And also:
You can slow the frequency of Bastion turns to better serve the needs of your players and your campaign.
And even:
The event is resolved immediately, with the player and DM working together to expand story details as needed.






