WotC WotC Winter 2026 D&D Community Survey

Strange, my book says :

Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign's larger story, which you strive to make fun for everyone.

And also:
You can slow the frequency of Bastion turns to better serve the needs of your players and your campaign.

And even:
The event is resolved immediately, with the player and DM working together to expand story details as needed.
 

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My prefered solution would be a sidebar on good and bad behavior regarding the rule being discussed, like inform DM that just taking away cool Bastion is a poor etiquete but also that player should not expect there to be a way to avoid consequences of their actions with this mechanic.
So your solution to the problem of Bad DMs and Bad Players abusing the spirit of the rules is a sidebar that wags it's finger at them? You just said bad players and DMs ignore the rules, why would you think they wouldn't ignore a sidebar?
 

If Enworld built a car, it would have options to drive it automatic or manual drive, front, back or 4 wheel drive capability, and run on gas, electric, or a crank in the front for those who still want to hand start it. I don't think I would trust committee design for a game either.
Re Propulsion.
You forgot the wheel for the giant hamster.
 


Why do I have a feeling that if I have said "no", you would claim the problem is entierly nonexistent and made in my head and/or that I am not allowed to talk about it on behalf of other players? This was a "damned if you do, damned if you don't" question and I do not find your argument to be in good faith
Well, I ask since, as was pointed out earlier, what you are describing is not how the rules are presented in the DMG? At all...?
 

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