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And if they do need or want that type of thing, then they should be excluded from D&D, am I right??
If that makes you feel better, sure.

But I think something like that should be handled as a discussion between two players as adults, not as a passive aggressive "rocks fall, everyone dies" event in game.

Though to tell you the truth, I would not shed a tear if both disruptive players and power-tripping DMs both found other games to play...
 

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... anyone thinking they'll probably put the surveys into ChatGPT or something and ask for a quick summary of highlights?
Definitely. But if you look at Amazon's AI summaries of their reviews, the summaries are pretty accurate.

I don't know that making some poor SOB read thousands of responses makes a real difference, unless you like torturing low level office workers.
 

If that makes you feel better, sure.

But I think something like that should be handled as a discussion between two players as adults, not as a passive aggressive "rocks fall, everyone dies" event in game.

Though to tell you the truth, I would not shed a tear if both disruptive players and power-tripping DMs both found other games to play...

What is an adult conversation? Time for a fork!
 


But that's wasn't what was being advocated for. Decepticon said Bastions are bad because they can somehow be abused by players and the DM is powerless to stop them. That alone assumes the player is familiar enough with the rules to exploit them and to know the DM can't do boo about it RAW. So the answer then is to tell the naughty player don't abuse the rules and to tell the DM if the naughty player abuses them, to break the rules and punish them. None only is all of that useless advice, but it just fosters more DM/player antagonism rather than addressing the issue with a bad player in a mature way.

I don't need a sidebar telling players don't be a jerk next to the Bastions rules and don't want a sidebar telling the DM to take his belt off if the player misbehaves.
While we don't have sidebars for Bastions specifically, the DMG already discusses at length (pp. 15-19) about etiquette (including a section on antisocial behavior and respect for both the DM and players). But no one reads the DMG.
 

While we don't have sidebars for Bastions specifically, the DMG already discusses at length (pp. 15-19) about etiquette (including a section on antisocial behavior and respect for both the DM and players). But no one reads the DMG.
You know what I don't know if the "nobody reads the DMG" meme still applies in the 2024 era? Maybe some don't, but the new DMG does not seem to be in general as ignored as the 2014 one was.
 

You know what I don't know if the "nobody reads the DMG" meme still applies in the 2024 era? Maybe some don't, but the new DMG does not seem to be in general as ignored as the 2014 one was.
I find the 2024, once you account for muscle memory, is a far easier book to navigate. The only thing I fumble on is that treasure distribution isn't with the other treasure rules but in encounter building, which makes sense but requires a lot of unprogramming to remember.
 

While we don't have sidebars for Bastions specifically, the DMG already discusses at length (pp. 15-19) about etiquette (including a section on antisocial behavior and respect for both the DM and players). But no one reads the DMG.
Which is kinda my point. The DMG goes out of its way to tell you not to be a jerk, so telling DMs that if a player is a jerk you be a jerk right back to them is absolutely the wrong message.

And increasingly, I'm convinced nobody reads the PHB and Monster Manual either..
 

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