I'm not trying for a gotcha, just trying to explore how "somebody made something in a way I don't agree with" is the "worst thing to ever happen to video games".
When you say "So it's not this, but this", it's absolutely coming off like you are looking for a gotcha. It looks like you're trying to make it look like these things are mutually exclusive when they are, instead,
very much related, and then trying to make people's reasons for not liking this seem inconsistent. I mean, I'm not even sure how to interpret your comment when you lead with "So it's not about ______, but ______" as anything other than trying to point out an inconsistency that isn't there.
It seems like the "artistic vision" argument only holds water if you believe that someone else (the artists here) agrees with your vision of their work. That they would reject, say, preferring visual fidelity (even if generative) over source accuracy, to the point that it's not a possibility worth consideration. If a dev picked the technology because they thought it gave them a leg up or solved a problem they couldn't solve, is the argument that they're not a true artist? That they must have compromised themselves? Or is it only bad when a corporation does it? Because if so, boy, do I have a long list of worse corporate decisions happening right now in the gamedev world than "this demoed feature that most people can't even use sucks".
We've seen on social media the amount of artists coming out against it, along with others going to outlets to anonymously comment. I think it's more on you to prove your odd idea that a bunch of artists
want this, given the rather massive backlash we've had against it.
And while we can talk about how bad other decisions may or may not be, the amount of power sucked up into Generative AI, allowing it to make our games look way more homogenized for... honestly, no real visual value is pretty up there. We can talk about lootboxes and microtransactions, but God help me if "We're using the environment-destroying technology to yassify all your games, and in the process of doing this we're making both the requirements much higher and also the ability to upgrade your computer much harder, so maybe it's time to start game-streaming from our service instead" to be a pretty bad thing. We're only at the beginning of it, but I think it absolutely should be in the discussion.
And all this handwringing about artistic vision being compromised over the use of a tool is to never mind that consumers can vote with their wallets, this is about the right kind of art?
This misses how corporations and monopolization can force people to integrate things into their lives. I mean, my God, we are in the middle of the massive AI push right now. How many things have been force-integrated with AI, where I have to go in and turn it off? A bunch. Acting like "This is something you won't use", but that misses that without calling it out hard, they will continue to push and push on it. There's a reason "enshitification" is a thing.
And calling it "handwringing" over artistic vision misses the amount of actually devs have called it out on their own social media. The people here looking at it can refer to company press releases all they want, but the idea that it will affect artistic vision absolutely rings true to the
artistic community.
I actually think the tech used on faces here looks like crap and I said so up front. I actually agree with a lot of the visual analysis in the scraps of a demo we've seen. I think Digital Foundry looks like absolute clowns in all of this. I'd never buy a game based on this feature. I certainly have no reason to respect a single word that dribbles out of Jensen Hueng's mouth as lead snake-oil bottle producer. But to be this angry about a tool --- a demo of a tool to use optionally in the future --- under the pretense of "artistic vision" does not stand up to any scrutiny as far as I'm concerned, other than the pretense being a better excuse than "I don't like this and I'm very angry online about it".
No, I think it's right to be angry about a tool. It's a tool that sucks up stolen data, it's something that will soak up dev time trying to make it work instead of doing something more productive, it feeds into the corporate idea that there are easy ways out of making good games and thus reinforcing the idea that they don't need all these programmers and artists here... It's just making everything worse. These sorts of tools don't exist in a vacuum, but in the context of the environment they are in and the one they will also
create. If anything, I think that is the biggest risk and threat that DLSS5 creates: that it is going to further the wrecking of the gaming market, hurt the job market for game designers, and fuel even worse corporate stupidity.