Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

Expect 2026 and 2027 announcements at the show.
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Wizards of the Coast plans to use Gen Con as a launching point for future products. During a press briefing at Gary Con on Thursday, Head of D&D Franchise Dan Ayoub said that they would be announcing the product tied to the Season of Champions at Gen Con this year. Additionally, starting at Gen Con in 2026, D&D will also announce the roadmap for the upcoming year at the convention, which will include announcements of upcoming Seasons, announcement of new products, and other "stuff" tied to the season.

Ayoub told the press briefing that early feedback for the seasons have been "fantastic," so it appears that this will be the standard moving forward.

Later in the press briefing, Ayoub noted that the lengthy delay in announcements was due to a combination of internal reorganization for the D&D team and a shift in which products would be released in 2026. He also said that adventure modules will be returning to Dungeons & Dragons as part of the new Season models, although it's unclear whether this will be through the D&D Encounters program, Adventurer's League, or through some other kind of unannounced product.
 

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Christian Hoffer

Christian Hoffer

Fallout TV series seems to do just fine, we have Dune 3 on the way. Ravenloft remains popular. There is still a demand for grimdark.

Different people like different stuff. Dragonlance provides a good contrast to Dark Sun.

Of course the problem with Romantacy is the sex. You can put all the dragonriders and fairies you like into D&D, but try to rulify sex?! That needs to be left to individual tables.

(Daggerheart may be better for a game focused on interpersonal relationships.)
I think you might be confusing chick lit for romantacy, the gap between them is pretty much the gap between a Hallmark movie and... Uhh...
 

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I'd rather the modules be as setting-agnostic as possible, so one can more easily drop them into whichever campaign or setting one is running.
While I generally agree, it seems a waste to have unique settings with highly specific feels, like Eberron, and then never support them with modules (beyond the AL ones, which are hit or miss at best).

What I am saying is: give us an Eberron anthology.
 

While I generally agree, it seems a waste to have unique settings with highly specific feels, like Eberron, and then never support them with modules (beyond the AL ones, which are hit or miss at best).

What I am saying is: give us an Eberron anthology.
Most adventures can be fitted into Eberron, and some, such those in Keys from the Golden Vault, are particularly well suited to the setting.

The PCs wearing trench coats and fedoras doesn't make much difference when they are in a dark hole fighting monsters.
 

Most adventures can be fitted into Eberron, and some, such those in Keys from the Golden Vault, are particularly well suited to the setting.

The PCs wearing trench coats and fedoras doesn't make much difference when they are in a dark hole fighting monsters.
I think you are both missing the point of building adventures for a specific world, and not really understanding what Eberron is if you think fedoras and trenchcoats are the only things that differentiate it.
 

Most adventures can be fitted into Eberron, and some, such those in Keys from the Golden Vault, are particularly well suited to the setting.

The PCs wearing trench coats and fedoras doesn't make much difference when they are in a dark hole fighting monsters.
I think the point is that creating a setting that differs from the D&D standard fantasy and not supporting it with adventures that fit that setting are doing the setting and its fans a bit of a disservice. Sometimes you don’t want to have sit and modify an existing adventure to be suitable for Ravenloft, or suitable for Planescape or Spelljammer or Eberron, etc.
 

I think the point is that creating a setting that differs from the D&D standard fantasy and not supporting it with adventures that fit that setting are doing the setting and its fans a bit of a disservice. Sometimes you don’t want to have sit and modify an existing adventure to be suitable for Ravenloft, or suitable for Planescape or Spelljammer or Eberron, etc.
It isn't even about the effort of modifying them. it is that these settings have specific elements that make them what they are and adventures built for those settings should expand, explore and reinforce those elemenets.
 

It isn't even about the effort of modifying them. it is that these settings have specific elements that make them what they are and adventures built for those settings should expand, explore and reinforce those elemenets.
The new Eberron book has a large amount of DM prep material. Thing is, is there actually a market for non-generic Modules...? The "I like something different from FR/GH" crowd and "I like rewritten modules" crowd might have little Venn overlap.
 

The new Eberron book has a large amount of DM prep material. Thing is, is there actually a market for non-generic Modules...? The "I like something different from FR/GH" crowd and "I like rewritten modules" crowd might have little Venn overlap.
I have said this before: the player base for D&D is probably close to an order of magnitude bigger than it was in 2014. There is room for WotC to experiment and put out slightly niche products, because the potential customer pool for those products is similarly larger.

After all, it doesn't get much more niche than Dark Sun.
 

I have said this before: the player base for D&D is probably close to an order of magnitude bigger than it was in 2014. There is room for WotC to experiment and put out slightly niche products, because the potential customer pool for those products is similarly larger.

After all, it doesn't get much more niche than Dark Sun.
And I have no doubt thst a Dark Sun product would have a lot of DM creation tools in the form of the DMG or the FR DM book : most people homebrew their adventures. People who want pre-written Adventures might have a taste for more generic, based on what we see get released.
 


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