D&D General Past and Future of D&D at GaryCon, w Dan Ayoub and Luke Gygax

Print for modules seems to be confirmed
In what format, available for sale or as store packets, if for sale how much and what's the page count?

I predict that no matter the answer to these questions, there will be serious bellyaching about how much better things were when people were 15 and had an allowance and no bills.
 
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I have some players who had the same initial reaction and then they realized that their (very impressive) real life brains could play more of a role in OSR games, and suddenly they were min-maxing by being brutally smart about how they approach things, since the group couldn't just Superman their way through challenges.
I had a few players that discovered just that particular joy. I was so happy when the one player completely outsmarted me!

There's a new WotC pres, a new head of D&D, a new head of D&D the game, a new head of D&D franchise, a new lead designer and a new D&D world's guide all within the last 7 months.

And they're sticking with the version of the game that is selling really well.
A salient point. While current D&D isn't my cup of tea, it's still selling pretty darn well. I suppose I should've said "change of leadership and diminished sales." But really, I don't think it likely that Wizards will change directions anytime soon.
 

- Luke recounted personal anecdotes about early D&D experiences, including learning from gameplay errors, such as misunderstandings about spell mechanics that led to creative homebrew spells like "Mel Commuters."
- Luke’s personal history with Greyhawk includes characters like Otis the Ranger and Mel,
Going to guess those are Melf and "Melf's (minute) Meteors".

"Mel's Commuters" seems like it could be a spinoff of the 1970s TV show Alice. :LOL:
 


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