Haha thats kind of the vibe I got from your initial post, because Kensei, except using weapons, is really not that interesting, and the new monk (without a subclass even) is not a worse fit for a sword master.
Well you just need your GM to give you a light 2 handed sword then![]()
The base Monk Class changes seem to make the central Schick fairly redundant. I wouldn't be surprised if they do revisit it, though, with a fresh focus on manipulating Weapon Mastery.
For me this was the best feature in 5.5 and showed that the game finally improves again XDUgh. That would be the downside. Weapon Mastery is probably the one feature that most contributed to me finally being pushed away from D&D.
Ooookay...?Ugh. That would be the downside. Weapon Mastery is probably the one feature that most contributed to me finally being pushed away from D&D.
Also if you reflavour monk to use sword it would still not have weapon mastery, just boring basic attack so you would be fine!
Ooookay...?
I mean shadowdark is just a simplified D&D 5e homebrew. In the end you still play a homebrewed version D&D 5e, just with lower complexity and more Old School vibe.Ok, the truth is that Shadowdark pulled me away, D&D didn't drive me away.
But Weapon Mastery certainly is a poster child for where I think D&D was going wrong.
Yeah, we ignore weapon mastery. It’s too fiddly for our tastes.Ok, the truth is that Shadowdark pulled me away, D&D didn't drive me away.
But Weapon Mastery certainly is a poster child for where I think D&D was going wrong.
I mean shadowdark is just a simplified D&D 5e homebrew. In the end you still play a homebrewed version D&D 5e, just with lower complexity and more Old School vibe.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.