WotC Why WotC SHOULD Make A New Setting

I’m agnostic to the idea of a whole new setting. To my mind, we’ve gotten some new ones, and Mike pointed out a couple on the podcast: Ravnica is an urban fantasy city. Theros is a Greek-inspired swords and sandals fantasy campaign. There are others that exist that haven’t been touched upon likely due to how they were first presented back in the 80s and 90s such as Kara Tur and Al Qadim. If someone were to rebuild those settings with a lot more cultural awareness, I think those would be really awesome settings.

What I really want is more support for the settings over time than just single one offs. Mike mentioned some misfires: Planescape, Spelljammer. These could’ve been much better. I personally think anthologies are proving to be a pretty popular format for WotC. A series of anthology books either for each setting, or spread out across multiple settings would be something I’d be all in on. Further, it lets WotC really focus on stuff they already have which I would think is a smart business move than doing something completely new.

What I don’t want are retreads. Icewind Dale has had a lot of material comparatively. The Sword Coast has gotten an outsized amount of attention. It’s time to spread that focus around over the next several years.
 

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Sure! Just gotta hope that whatever Luke ends up writing gets through the editorial process without getting things changed to a more modern paradigm.

One can hope, right? :D
I think this could only be possible if WotC want to minimize costs, but I dont see this happening.

If you have modern design paradigms you want to use them. Makes no sense to have progress, but not using it.
 


Can be. Strixhaven, Exandria etc. If its popular it might get follow up material. Or 3pp can do it.

Unless youre a classic setting I dont think many will have any lasting impact though.
Nope, the current system of seasons is a book or two, plus peripherals, plus marketing theme, plus Encounters, plus maybe AL, plus maybe modules
 



This might be a side-issue, but going forward I would monsters to be fairly different in a not-FR setting. Not just "this monster is more common, this one is less", but "these monsters are rather different in this setting, there's different versions of this monster, these have different resistances", etc.
 

On a purely rational level: D&D needs less settings, not more. Too much of D&D is fractured into settings that are 65% alike but 35% different enough that options don't port over well. Dragonlance elves aren't exactly the same as Greyhawk elves. Ebberon's planes aren't configured like Planescapes. Kender and warforged can't adventure together without world hopping shinanigans. The Scion of the Three subclass must be refluffed to work on Exandria, etc. You create these ghettos of design where people argue X doesn't belong in Y setting or you get overly generic fluff that doesn't tie things to the world because it has to work in any world.
 


On a purely rational level: D&D needs less settings, not more. Too much of D&D is fractured into settings that are 65% alike but 35% different enough that options don't port over well. Dragonlance elves aren't exactly the same as Greyhawk elves. Ebberon's planes aren't configured like Planescapes. Kender and warforged can't adventure together without world hopping shinanigans. The Scion of the Three subclass must be refluffed to work on Exandria, etc. You create these ghettos of design where people argue X doesn't belong in Y setting or you get overly generic fluff that doesn't tie things to the world because it has to work in any world.
Fluff goes in the setting book, not the core book.
 

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