A few thoughts on this topic...
In 4E, WotC released a two volume campaign setting for the Forgotten Realms. It was hated.
They also released a single volume campaign setting for the city of Neverwinter (which is in the Realms). It was loved.
My point being, campaign settings can cover a very small geographical area or an incredibly large one. They can take place at a single point in time or span ages. So...what are we talking about here, really?
5E has released gobs of campaign settings. In addition to Greyhawk, Forgotten Realms, Eberron, Ravnica, Theros, etc...I would argue that Tomb of Annihilation doubled as a Chult setting, Rime of the Frost Maiden as an Icewind Dale setting, Descent Into Avernus as a Nine Hells setting, etc. And I really like that approach!
I wish WotC had leaned into that harder, with rule modules that fit each. An exploration module for the Chult hexcrawl, a survival and madness module for Icewind Dale, etc. Not all settings are additive. Some work better with subtraction. Krynn shines when the only full casters are clerics and wizards, and there are no orcs or halflings or tieflings.
I liked the Adepts program on the DMs Guild. I wish it -- or something like it -- was around so that (for example) when the new Ravenloft book drops there's some additional content to support it.
Other than that change or two, I want WotC stay the course with campaign settings. But if there was going to be a new, new campaign setting...
I'd love some gonzo sword and sorcery in a Moorcockian style. A world that embraces all the strangeness of D&D. Psionics and goliaths and laser guns and devils and dwarves and bards who kill people with insults and and and. Vivid and garish and epic. I think that's the world 5E has secretly wanted to be all along.
In 4E, WotC released a two volume campaign setting for the Forgotten Realms. It was hated.
They also released a single volume campaign setting for the city of Neverwinter (which is in the Realms). It was loved.
My point being, campaign settings can cover a very small geographical area or an incredibly large one. They can take place at a single point in time or span ages. So...what are we talking about here, really?
5E has released gobs of campaign settings. In addition to Greyhawk, Forgotten Realms, Eberron, Ravnica, Theros, etc...I would argue that Tomb of Annihilation doubled as a Chult setting, Rime of the Frost Maiden as an Icewind Dale setting, Descent Into Avernus as a Nine Hells setting, etc. And I really like that approach!
I wish WotC had leaned into that harder, with rule modules that fit each. An exploration module for the Chult hexcrawl, a survival and madness module for Icewind Dale, etc. Not all settings are additive. Some work better with subtraction. Krynn shines when the only full casters are clerics and wizards, and there are no orcs or halflings or tieflings.
I liked the Adepts program on the DMs Guild. I wish it -- or something like it -- was around so that (for example) when the new Ravenloft book drops there's some additional content to support it.
Other than that change or two, I want WotC stay the course with campaign settings. But if there was going to be a new, new campaign setting...
I'd love some gonzo sword and sorcery in a Moorcockian style. A world that embraces all the strangeness of D&D. Psionics and goliaths and laser guns and devils and dwarves and bards who kill people with insults and and and. Vivid and garish and epic. I think that's the world 5E has secretly wanted to be all along.







