Charlaquin
Goblin Queen (She/Her/Hers)
Mispost
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Then that developer doesn’t understand how DLSS5 works. It doesn’t have intent. An artist might theoretically like the results better than their own work. But that’s not the same as it being consistent with their artistic intent.So, in terms of the outrage in the OP, let me ask something: if a developer says "utilizing this feature in DLSS 5 is my artistic intent"
Ironic, because the reason MEA’s facial animations looked like crap on release is that a lot of them were done by an automated system and not quality-checked by humans due to the rushed release. They have mostly been fixed now. But the fundamental problem with them is the same as the one with DLSS5 - that there was no artistic vision behind them. They were done automatically by machines incapable of understanding intent. The technology has gotten more complex, so the results are less uncanny now. But the results are still antithetical to human creativity.Probably no one would have minded if Mass Effect: Andromeda's "artistic vision" had been disintegrated for the sake of the character faces and facial animations.
Seems like an odd definition of artistic intent that excludes an artist intentionally using DLSS5 because they like the results better.Then that developer doesn’t understand how DLSS5 works. It doesn’t have intent. An artist might theoretically like the results better than their own work. But that’s not the same as it being consistent with their artistic intent.
Theoretically they want the result to look as close as possible to the real human being depicted, and this tech seems to actually make it look less like him. Photorealism doesn’t mean much when the photo isn’t of the subject you meant to photograph. In fact, it isn’t of any subject. It’s of some nonexistent Everyman the AI hallucinated based on its training data.Showcasing the most realistic graphics available has been a selling point of those EA sports games for years.
It would be quite a stretch to argue that their millions of consumers don’t want photorealism.
Besides Nvidia claims developers can program the tech to do toon shaders and other stylization for other kinds of games.
It makes the color tone of all of the images cooler. That’s the AI slop effect; regression to the mean. On average, the model’s training data must have a slight bias towards cool lighting.I’m not sure it’s necessarily the skin tone, rather the white balance with DLSS on seems overall colder, at least in this specific comparison. The ball, various white t-shirts in the background, the letters of the fieldside advertising, ..., DLSS gives them a slightly bluer cast.
But it's not entirely consistent between the two scenes, e.g. the underside of the roof seems warmer with DLSS on.
Again, DLSS5 doesn’t have intent, and the artist can’t predict the results. It’s like hitting “randomize” on your character creator and saying “that’s how I meant for the character to be.” No you didn’t. You might like how the character ended up, but you didn’t make any actual choices. It can’t be consistent with your intent if you don’t have an intent.Seems like an odd definition of artistic intent that excludes an artist intentionally using DLSS5 because they like the results better.
Again, DLSS5 doesn’t have intent, and the artist can’t predict the results. It’s like hitting “randomize” on your character creator and saying “that’s how I meant for the character to be.” No you didn’t. You might like how the character ended up, but you didn’t make any actual choices. It can’t be consistent with your intent if you don’t have an intent.
I suppose, hypothetically, a person could intend to make a product that is as generic and indistinguishable from other, similar products as possible. Though, I do think there’s an interesting philosophical debate to be had over whether that product would constitute art, especially if they didn’t actually make any choices about how to make it so aggressively average.What if your design intent is "regression toward the mean"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.