Reynard
aka Ian Eller
Who wants that?Absolutely. The people who think a modern RPG should be printed like a 70s zine is mind boggling...
Who wants that?Absolutely. The people who think a modern RPG should be printed like a 70s zine is mind boggling...
Actually, Nimble is producing it's new classes in small zines. Which is great, because each player can have their own, rather than sharing a book. I love this idea for classes.Who wants that?
Art is BIGArtwork is basically the thing which makes or breaks a setting for the average buyer. Very few people glance at a giant text wall and want to investigate. But a cool picture can start people reading.
Ah for this I agree this is a good idea, having small booklets per class is cool, but they can still look modern and have good art.Actually, Nimble is producing it's new classes in small zines. Which is great, because each player can have their own, rather than sharing a book. I love this idea for classes.
I feel any attempt to convey those latter three with minimal text is going to end up with either (or both) extremely shallow conveyance of information or taking up far more page space than is required IMO,Hmm I am just thinking about myself, how much text do I need in a setting?
But what else as text is needed?
- Monster/NPC stat blocks
- "names" of monsters and locations (and maybe important NPCs)
- Maybe mechanics for (sub)classes and or items
- Location description can be better done with images.
- History of a place can be shown comic like with no text or verry little text.
- NPC description can also be shown as an image (with their most important items etc.)
Dont let people fool you. Fantasy in an urban enviroment is urban fantasy.I guess I took the definition of urban fantasy as the definitions of the two terms that make up the phrase. They take place in cities and they have fantasy. If contemporary is part of it, have you seen Blades 68? Would that count?
Ravncia really does spend a lot of energy on setting the urban mafitech ecumenopolis and everyday life there.Dont let people fool you. Fantasy in an urban enviroment is urban fantasy.
If you look at Sigil or Ravnica, they are immediately unferstood by a casual reader, because they are a city where people act like the casual reader expecta city people to act. Even Sharn can be, but is often too classic dnd in terms of how people dress and act to a point where it doesnt actually feel Urban. Forge of The Artificer does a good job fixing that.
I feel any attempt to convey those latter three with minimal text is going to end up with either (or both) extremely shallow conveyance of information or taking up far more page space than is required IMO,
Well you can use cliches etc. what do you expect this person to be?Like, sure, put in an image of the local lord with specific shots of his signet ring, his twin scimitar and riding vest, but what does that tell you about who he is as a person? His values and attitude? Priorities and goals? Quirks and habits?
Sure some things texts are better, but really not sure we need soo much details in many things.There are simply things that text is better at conveying than images, although the reverse also stands true, but the kinds of dense information desired to flesh out a setting properly is something that text excels at with the occasional image to provide reference or visual clarity.
Yep! I wish it had more crunch, but otherwise it is great for how well it does bring the setting to life.Ravncia really does spend a lot of energy on setting the urban mafitech ecumenopolis and everyday life there.
I really wish I understood why folks feel.the necessity to argue against commonly accepted genre definitions.Dont let people fool you. Fantasy in an urban enviroment is urban fantasy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.