WotC Why WotC SHOULD Make A New Setting

My desire for WotC to come out of an official setting is that Magic: The Gathering's creative team and art direction has been killing it in the last ten years and that WotC clearly has the chops and resources to do more investment and open-ended exploration in finding something new and exciting people which will entice people to come and play, rather than retreading Ravenloft, Greyhawk, Forgotten Realms, Eberron for the umpteenth time.

Creating this fertile ground would also help 3PP and 3rd Party Authors as well, as they get more stuff to write homebrew around, which is also easier and requires less investment. I think the world has enough FR-esque modules by now.

A lot of MtG settings (that aren't Universes Beyond) are clearly downstream from more popular IPs, the same way the original DnD settings are downstream from other fantasy titles.

Amonkhet explores Fantasy-Egypt with its Pantheon of pro-active Gods, Kamigawa melds medieval oriental fantasy with a modern cyberpunk twist, Strixhaven is downstream from Harry Potter, Battlebond is inspired by Hero/Battle Royale Shooters, Outlaws of Thunder Junction is inspired by American Wild West stories+sci-fi and so on and so on.

It increasingly feels like new D&D releases are just inspired by themselves, which makes it feel incredibly stale. Its like seeing your neighbor who has a Lamborghini in their driveway, but never drives it. It's infuriating.
 

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except for Kender, you could say the same about other D&D settings like Greyhawk, FR, or Eberron as well (and yes, you are glossing over a few things there too, e.g. the war never was endless)
Nonsense. Dragonlance is clearly a horror setting based on the most casual understanding of the genre, much like how Ravnica is urban fantasy because it has urban and fantasy elements.
 

Nonsense. Dragonlance is clearly a horror setting based on the most casual understanding of the genre, much like how Ravnica is urban fantasy because it has urban and fantasy elements.
Dragonlance is a setting in which it is possible to tell tales of terror. Ravnica is a setting in which you can set an urban fantasy story. Subgenre is not built into a setting. A setting is just a place where you can set stories of whatever subgenre you like. Even true of Ravenloft - it makes for great comedy.
 

Often, our love for things we discovered in our formative years (I discovered D&D at 10 via the Red Box) is a little irrational. It is anchored by nostalgia and even a little melancholy. There IS something about that ampersand sometimes, even in full knowledge that lots of companies and people do it too and sometimes better.
The original AD&D 2e branding (not the latter flat red one) has that very effect on me. I see it and....man, the memories come flooding in.
 

For me, it isn't about the imprimatur of the WotC trademark.

It's about the fact that what WotC releases has greater reach than an identical product released by a smaller company. It will shift conversations and discussion far more than a release by a 3pp.

I'm on record as saying there is a ton of 3pp material that I think is straight up better than what WotC releases. But I'm not going to pretend that a release like a Tasha's or a Xanathar's hasn't had a much greater impact on the D&D community than any 3pp product, no matter how much better design I feel the 3pp has had.

How we reach people about the hobby is a different topic than the focus we have on D&D branded versus non-D&D-branded settings as GMs. I've introduced a lot of people to D&D and RPGs too and I don't think its any harder to talk to someone about running a campaign in Midgard than it is to talk to someone about running a campaign in Ravnica. These worlds aren't ingrained in the zeitgeist like D&D is.

I also think we can work on how we bring the wide range of awesome RPG products to people who got in through D&D.

And while I'm a consumer of the product, I'm just as much, if not more, a consumer of the zeitgeist around play and the community. That's why I'm here on ENWorld, after all. A WotC release is always a central driver of those discussion currents.

Sure, it's fun to pontificate about what WOTC is going to do with D&D. I like to think of it as its own hobby.

This ignores the ease of evangelism.

Having to consistently answer the question "Is this D&D?" when you talk to normies with "It's kinda like D&D, but not" is exhausting.

I've done it and I don't find it exhausting. I find it exhilerating to show folks how wide this hobby can be. But we're not talking to non-RPG players about RPGs. I'm talking to existing GMs and the worlds they're considering for their games.

Sometimes people like liking things and one of the things people like is D&D.
One can want official D&D settings that explore new motifs while still supporting Southlands or City of Arches.

People can all want what they want. Sure. It disappoints me when people (including myself!) want something that another publisher has done (or they haven't even considered what those publishers have at all).

Oh yeah! People should totally check out City of Arches...

I can still mix and match my 5e ecosystem game while wanting to see the ampersand on expanded Strixhaven, expanded Radiant Citadel, romantasy, urban fantasy, ecological disaster.

Arguing against people enjoying things doesn't grow variants

I think helping people realize that there are many awesome products from many awesome publishers grows the hobby. We don't have to knock WOTC to do it but many people take the idea that we should treat products equally as an attack on D&D. It's not.

Yup. I admitted as such -- along with admitting it is a little silly.
Often, our love for things we discovered in our formative years (I discovered D&D at 10 via the Red Box) is a little irrational. It is anchored by nostalgia and even a little melancholy. There IS something about that ampersand sometimes, even in full knowledge that lots of companies and people do it too and sometimes better.

I have that same draw, of course. D&D was my first real RPG back in the 80s and I had a great time. I've loved it ever since -- every edition since 2e. But I also try to ensure that whatever WOTC does or doesn't do with D&D doesn't dictate my joy of the hobby. I also don't want to hold WOTC products at some mark because of the D&D logo when I know other products should be equally treated.

I have bought, read, played, run and written for many different games, and there are many that I love dearly (as much, or even more, than D&D). But none of that changes the simple fact that what D&D is to ME, is deeply personal and nostalgic and I really, really do take great joy in loving something that comes out for D&D with D&D on the cover.

I will stop beating the dead horse now. I just wanted to reiterate it one more time.

Hasbro certainly loves that nostalgia to the brand. I suppose that's what branding is.

My desire for WotC to come out of an official setting is that Magic: The Gathering's creative team and art direction has been killing it in the last ten years and that WotC clearly has the chops and resources to do more investment and open-ended exploration in finding something new and exciting people which will entice people to come and play, rather than retreading Ravenloft, Greyhawk, Forgotten Realms, Eberron for the umpteenth time.

I think more MTG settings is a good idea for a lot of reasons. As you say, they already have the art and IP. They also have players who know those worlds but might not be playing D&D. It's a good top-of-the-funnel way to bring more people into the hobby so they can see what D&D brings, then see what other publishers can bring to the game, and then enjoy lots of RPGs.

This sort of thing is the role I like to see WOTC play -- bringing people into the hobby. Stranger Things, Heroes of the Borderlands (now coming out in five languages), the MTG settings, and so on.

WOTC can bring people into the hobby and we RPG evangelists can show them how wide that hobby can be.
 

Dragonlance is a setting in which it is possible to tell tales of terror. Ravnica is a setting in which you can set an urban fantasy story. Subgenre is not built into a setting. A setting is just a place where you can set stories of whatever subgenre you like. Even true of Ravenloft - it makes for great comedy.
Further proof you only need one setting then. Forgotten Realms could handle horror, pulp, noir, melodrama, survival, sword and sorcery, planetary romances and comedy. We can get rid of the rest.
 

Hasbro certainly loves that nostalgia to the brand. I suppose that's what branding is.
To be clear, I love it when it happens, but it does not happen that often. I was convinced by the previews (especially the art in the MM) to buy D&D 5E 2024 and I wish I had not fallen for it. But even so, I would still buy a new (not MtG) full setting for 5E from WotC if it looked like something actually fresh and new.
 

Idk man, the look of terror in the eyes of your fellow players when you say "I'm playing a kender" says it all...
Maybe. It might also depend on what class they're playing. "I am a Kender Artificer. Want to see my latest invention?" 😛

What's worse, a Kender Artificer, a Tinker Gnome Artificer or a Mad Tinker Gnome Artificer?
 

To be clear, I love it when it happens, but it does not happen that often. I was convinced by the previews (especially the art in the MM) to buy D&D 5E 2024 and I wish I had not fallen for it. But even so, I would still buy a new (not MtG) full setting for 5E from WotC if it looked like something actually fresh and new.

Sounds like they need to drill in that MTG branding!

It's funny. I actually dig D&D 2024. I think it was a net-positive compared to D&D 2014. I also liked Ravnica. Theros wasn't for me and Strixhaven isn't really a sourcebook and I can never forgive it for Silvery Barbs.

But it brings up another point. What WOTC should do may not be what we want it to do. It doesn't matter to me if they build unique worlds that aren't MTG or build worlds that ARE MTG but if it can bring MTG people to D&D? That seems like the better way to go.

I don't know if the sales on MTG books were so fantastic that they should do it though. I can't remember what Teos's sales spreadsheets showed.
 

Sounds like they need to get you in on that MTG branding!

It's funny. I actually dig D&D 2024. I think it was a net-positive compared to D&D 2014. I also liked Ravnica. Theros wasn't for me and Strixhaven isn't really a sourcebook and I can never forgive it for Silvery Barbs.
One of these days I should pick up both Ravnica -- about which I know nothing other than I think it is a world city? -- and Theros -- because I love Greek inspired stuff and I understand that it has "mythic" rules for monsters. I don't explicitly dilike M:tG or its worlds, I just want something truly new.

I wish they would do another Setting Search -- and not even because I would want to "win" it. I am much more of a shallow, "campaign frame" or "plot point campaign" style world builder.
 

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