I'm not sure. I never get past "I'm a kender..." before they are rolling for initiative.Maybe. It might also depend on what class they're playing. "I am a Kender Artificer. Want to see my latest invention?"
What's worse, a Kender Artificer, a Tinker Gnome Artificer or a Mad Tinker Gnome Artificer?
Indeed, and is exactly what Paizo do with Golarion. They even use it for Starfinder. There really isn't a great deal of mileage in WotC pushing out settings, new or old. It would be more useful if WotC took a region of an existing setting and expanded on it in more detail.Further proof you only need one setting then. Forgotten Realms could handle horror, pulp, noir, melodrama, survival, sword and sorcery, planetary romances and comedy. We can get rid of the rest.
I think they're (WotC) still very much aware of the 2e glut and its consequences and trying to keep that learned lesson very much in mind. That's sheer speculation on my part of course. They may simply be gun-shy (still) because of it, even if the market could likely support a new setting (again, speculation).Pretty sure the point is not to use MtG settings. Personally I hate crossing the streams.
The point is, the Magic side of the house has for years on end demonstrated that it has the bandwidth and horsepower to crank out settings.
So why can't or hasn't, the D&D side of the house?
I'm in total agreement. One grand kitchen sink for all of D&D, everything working together in a unified whole.Indeed, and is exactly what Paizo do with Golarion. They even use it for Starfinder. There really isn't a great deal of mileage in WotC pushing out settings, new or old. It would be more useful if WotC took a region of an existing setting and expanded on it in more detail.
Ravenloft does serve as a shorthand label for "this is a horror themed adventure".
WotC has realized the same problem and between the desparking of many planeswalkers and the revelation of omenpaths, a lot of the "band of superheroes" type stories are gone and regular powerful characters can travel if needed.I love the MtG worlds. I don't play the game but the worlds and how they work and stories there are great. And that's the big issue with bringing them into D&D, they're very much locked into the MtG meta-story that's going to make the question "why don't Elmister do something about this?" way worse with all the planewalkers and multiverse events and invading technovirus people. Not to mention they're made for a different purpose than in-person adventuring.
Fondly strokes his swath of Ptolus/Praemal adventures on the bookshelf.A lot of those settings, because they are 3PP, also get the additional adventure support that WotC often doesn’t provide.
If I was forced to choose, I would definitely take a big fat Eberron adventure anthology over a new setting.Fondly strokes his swath of Ptolus/Praemal adventures on the bookshelf.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.