I also did 2d10 for ability checks in my two CoS games in order to get the bell curve and make the modifiers have a little more impact on results. (Kept the d20 for combat just due to ease of use and for the criticals on Nat 20s).
After going with the 2d10 for a long time, we came to the conclusion that in practice it didn't really make any appreciable difference. For ability checks the characters succeeded on them sometimes and failed them sometimes. And the checks occurred with such frequency that no one could really notice if the percentages changed on how often they succeeded via 2d10 vs 1d20. After a while it all just came out in the wash.
So now I just use 1d20 again for all checks.
After going with the 2d10 for a long time, we came to the conclusion that in practice it didn't really make any appreciable difference. For ability checks the characters succeeded on them sometimes and failed them sometimes. And the checks occurred with such frequency that no one could really notice if the percentages changed on how often they succeeded via 2d10 vs 1d20. After a while it all just came out in the wash.
So now I just use 1d20 again for all checks.







