D&D General Combat as War vs. Sport and a Missing Third Mode

You don't need to tweak the rules, go easy on the players or allow for receoveries or whatever to go full Combat as Theatre, IMO. It's a state of mind rather than a bending of the rules.

Taken to its logical conclusion, this suggests that rules are always playstyle agnostic.

But, they are not.
 

log in or register to remove this ad

The way the different combat types are described are also kind of the way the editions are presumed to approach the game in general

Go figure. The initial game was made with some assumptions of play. Later games, were built with new assumptions, to explore playstyles not yet considered in the early years.
 


Taken to its logical conclusion, this suggests that rules are always playstyle agnostic.

But, they are not.
I think one can argue that5e, at least, doesn't really push you toward any of CaW, CaS, or CaT - other editions certainly did, but 5e manages to split the difference.

Early editions definitely favored Combat as War, by making actual fighting something you didn't want to do. It was brutal, expensive in terms of resources, and not directly rewarded. XP for gold is one of the main factors here - combat will cost you hit points (which were harder to recover) and skipping it didn't reduce your overall rewards. I'm not sure if this is fully intentional or just the only way Gary imagined the game being played.

4e was certainly deliberately written with a Combat as Sport playstyle in mind - the strong focus on balance really emphasizes this.

And while I suppose 5e does the most to support Combat as Theater, that's only because earlier editions did nothing. You need to look outside of DnD to find real mechanical support for CaT - Masks: A New Generation really goes all-in on the idea with several core mechanics (such as their attributes) that really lean into it.

You can, of course, play in an unintended style, but with 5e I don't think any of the three require fighting against the system itself. This may have even been the intent of the design team.
 

I think one can argue that5e, at least, doesn't really push you toward any of CaW, CaS, or CaT - other editions certainly did, but 5e manages to split the difference.

Nah. 5e is pretty well targeted at Sport.

You can probably get to War by removing a lot of healing elements. Getting to Theatre takes more work, as it calls for adding stuff that isn't native to the engine.
 

Sure, rules can be taylored to a playstyle and favor one over the others. But who says one should always use the best-suited tool?Most of RPG actions take place outside the rules, anyway, especially with CaT. When the paladin has a choice between breaking is oath or killing his father, what rules are there to guide him? That's pure theatrics. The rules will just tell you the outcome (maybe that's the father who will kill his daughter after all). The drama is all yours and ripe for the taking. You just have to build the situations for it to flourish. (Prewritten characters are my secret sauce, there.)

And I'd argue 5e is quite fine as a CaT engine, as multiple APs showed us, even though one can of course get better suited tools, tools explicitly made for CaT. But you can make good races with ordinary cars, the existence of sport cars doesn't prevent this. 5e gives you flashy powers and times to shine (not a given in CoC), it ensures evevery character will be able to add something to a fight (again, not a given in many RPGs, think Shadowrun for instance), and of course it gives you the basic architecture needed: just tell me what you do, and we'll make it work (or spectacularly fail), with combat powers, skill checks, or saving throws.

Even a tool like CR, that one might put firmly in the CaS spot, can be useful for CaT. You just use it differently: to convey the good signals when, for instance, you're just playing an official campaign (so no CR calculations) and want to help the players acting along the disparity of power on display. Or you can use it to build encounters at the most suited and needed level of tension for such and such scene, rather than as a guide on "how to completly deplete PC's ressource in a day". Maybe the paladin's father is especially weak, making it all the most tempting to exert your power and become a faithful paricide, who knows?

I play in a lot of games and am not DnD-centric at all, but my DnD games are CaT all the way. That's just the way we play it, without adding anything, and playing more or less RAW.
 

Recent & Upcoming Releases

Remove ads

Top