Indagare Nogitsune
Adventurer
I'm not entirely sure on that. At least, if one goes into scifi settings it seems there's a willingness to extend things a bit more (teleporters, wormholes, FTL, etc.) But there's definitely a lot of suspension of disbelief to allow dragons to exist and not cause troubles in ways folks are generally unwilling to explore. Eberron simply doesn't go that far because the designer didn't want to.Even so, the best Eberron does is create a world where magic replicated turn of the century technology. The ability to move heavy vehicles across wide areas quickly is possible with magic and the best Eberron sought to do was make a train. It's a functional limitation of our imagination (commonly called versimulitude) that we tend to believe stuff that feels close to what we know. The farther you go from that, the less "believable" it becomes.
I mean, there could have been permanent teleportation circles for even better effect. However, trains can be very cool and can go extremely fast (the current non-prototype being SNCF TGV POS Set No. 4402 at 574.8 km/h [357 mph]). Planes can go even faster.As such, we want a world where things look similar to what we know and will gladly ignore the cognitive dissonance that layering fantasy on top would produce. It's why dragon's don't ruin the local economy and ecology with their hoarding and diet, people still insist on burying the dead in a world where necromancers roam, and where a torch even exists when the light cantrip is available and continual lights are a thing. And it's why a magical bloodline focused on speed and teleportation would use that power to... Build a train. Because we want the world to still look like ours.
I'm just not sure how far we really need a world to look like ours overall. We've got a lot of concepts available to us. We do, I think, need things to at least make sense to us and have interactions that feel real.
If guns are limited in damage, range, rate of fire, and effectiveness, they can be used in a D&D type setting. (e.g. No AR-15's in D&D, please)
However, I personally don't care for guns in a medieval-type setting.
For those who like mixing magic and technology, I recommend StarFinder.
I mean, they already are in real life even if the AR-15's 1500 ft. to 1800 ft. range is well past any spell's and would definitely break things.







