TaranTheWanderer
Legend
| Merrick Thorburn Race: Human | HP: 21/53 AC: 15/17(with shield) | Buffs: Jump 4/10 rounds Inspiration: 0 |
| Rage: 0/3 | Inner Healing:0/4 | HD: 1/4 |
|
STR: 16+3(+5)
DEX: 14+1(+2) CON: 16+3(+5) INT: 8-1(+-1) WIS: 10+0(+0) CHA:11 +0(+0) |
Athletics+5
Intimidate: 2/5 Perception: 2 Performance 2 Stealth: 4 Survival: 2 |
Daily:
JUMP: 0/1 At will Thaumaturgy Message |
As Siobhan moved in to attack Merrick, the warrior saw an opening on her and struck her with his Glaive once again.
Merrick takes half damage from Siobhan (marked it on my sheet)
Polearm Master gives Merrick a free Attack of Opportunity
Attack of opportunity on Siobhan: 2D20.HIGH(1)+5 = [13, 16]+5 = 21
Glaive Damage: 1D10+5 = [4]+5 = 9
Polearm Master gives Merrick a free Attack of Opportunity
Attack of opportunity on Siobhan: 2D20.HIGH(1)+5 = [13, 16]+5 = 21
Glaive Damage: 1D10+5 = [4]+5 = 9
Seeing the overwhelming odds, Merrick decides it's time to retreat. He frantically uses sign language to signal a retreat.
He needs space to run so is forced to go on the offense before he retreats. His attack is solid, hopefully dropping Siobhan. He sweeps out the butt end of his polearm to sweep the feet out of the other mercenaries that are pushing forward.
Finally, he does a mighty Salmon Leap backwards and moves around the corner, ready to attack anyone who comes around.
Attack Siobhan: 2D20.HIGH(1)+5 = [3, 18]+5 = 23
Attack Siobhan: 1D10+5+1D6+3 = [1]+5+[2]+3 = 11
Wow! These damage rolls are awful - but still good enough to take out Siobhan assuming both the attack of opportunity and this attack hits.
Attack Mercenary unit:
Attack mercenaries with polearm master: 2D20.HIGH(1)+5 = [8, 11]+5 = 16 Hit
damage mercenaries with polearm master: 1D4+5 = [3]+5 = 8
It doesn't do enough damage to finish them but I'm narrating it as if Merrick is knocking them down in a tangled mess.
I have 50 feet of movement so I'll move back to A MINIMUM of BB 19ish area. Even Further depending on how far the others move. I want to be around the corner but I want to be the last person back So, I'm going to assume everyone does a full move out....
TACTICS:
I'd recommend that Shamal take an AoO so he can do a full move out of the room....or wait until Torhak shoots the mercenaries and finishes them off. It would be best if we were all out of the room so they can't train missile weapons and spells on us.
Attack Siobhan: 1D10+5+1D6+3 = [1]+5+[2]+3 = 11
Wow! These damage rolls are awful - but still good enough to take out Siobhan assuming both the attack of opportunity and this attack hits.
Attack Mercenary unit:
Attack mercenaries with polearm master: 2D20.HIGH(1)+5 = [8, 11]+5 = 16 Hit
damage mercenaries with polearm master: 1D4+5 = [3]+5 = 8
It doesn't do enough damage to finish them but I'm narrating it as if Merrick is knocking them down in a tangled mess.
I have 50 feet of movement so I'll move back to A MINIMUM of BB 19ish area. Even Further depending on how far the others move. I want to be around the corner but I want to be the last person back So, I'm going to assume everyone does a full move out....
TACTICS:
I'd recommend that Shamal take an AoO so he can do a full move out of the room....or wait until Torhak shoots the mercenaries and finishes them off. It would be best if we were all out of the room so they can't train missile weapons and spells on us.







